/* Javascript plotting library for jQuery, version 0.8.3.

Copyright (c) 2007-2014 IOLA and Ole Laursen.
Licensed under the MIT license.

*/

// first an inline dependency, jquery.colorhelpers.js, we inline it here
// for convenience

/* Plugin for jQuery for working with colors.
 *
 * Version 1.1.
 *
 * Inspiration from jQuery color animation plugin by John Resig.
 *
 * Released under the MIT license by Ole Laursen, October 2009.
 *
 * Examples:
 *
 *   $.color.parse("#fff").scale('rgb', 0.25).add('a', -0.5).toString()
 *   var c = $.color.extract($("#mydiv"), 'background-color');
 *   console.log(c.r, c.g, c.b, c.a);
 *   $.color.make(100, 50, 25, 0.4).toString() // returns "rgba(100,50,25,0.4)"
 *
 * Note that .scale() and .add() return the same modified object
 * instead of making a new one.
 *
 * V. 1.1: Fix error handling so e.g. parsing an empty string does
 * produce a color rather than just crashing.
 */
(function($){$.color={};$.color.make=function(r,g,b,a){var o={};o.r=r||0;o.g=g||0;o.b=b||0;o.a=a!=null?a:1;o.add=function(c,d){for(var i=0;i<c.length;++i)o[c.charAt(i)]+=d;return o.normalize()};o.scale=function(c,f){for(var i=0;i<c.length;++i)o[c.charAt(i)]*=f;return o.normalize()};o.toString=function(){if(o.a>=1){return"rgb("+[o.r,o.g,o.b].join(",")+")"}else{return"rgba("+[o.r,o.g,o.b,o.a].join(",")+")"}};o.normalize=function(){function clamp(min,value,max){return value<min?min:value>max?max:value}o.r=clamp(0,parseInt(o.r),255);o.g=clamp(0,parseInt(o.g),255);o.b=clamp(0,parseInt(o.b),255);o.a=clamp(0,o.a,1);return o};o.clone=function(){return $.color.make(o.r,o.b,o.g,o.a)};return o.normalize()};$.color.extract=function(elem,css){var c;do{c=elem.css(css).toLowerCase();if(c!=""&&c!="transparent")break;elem=elem.parent()}while(elem.length&&!$.nodeName(elem.get(0),"body"));if(c=="rgba(0, 0, 0, 0)")c="transparent";return $.color.parse(c)};$.color.parse=function(str){var res,m=$.color.make;if(res=/rgb\(\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*\)/.exec(str))return m(parseInt(res[1],10),parseInt(res[2],10),parseInt(res[3],10));if(res=/rgba\(\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*,\s*([0-9]+(?:\.[0-9]+)?)\s*\)/.exec(str))return m(parseInt(res[1],10),parseInt(res[2],10),parseInt(res[3],10),parseFloat(res[4]));if(res=/rgb\(\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*\)/.exec(str))return m(parseFloat(res[1])*2.55,parseFloat(res[2])*2.55,parseFloat(res[3])*2.55);if(res=/rgba\(\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\s*\)/.exec(str))return m(parseFloat(res[1])*2.55,parseFloat(res[2])*2.55,parseFloat(res[3])*2.55,parseFloat(res[4]));if(res=/#([a-fA-F0-9]{2})([a-fA-F0-9]{2})([a-fA-F0-9]{2})/.exec(str))return m(parseInt(res[1],16),parseInt(res[2],16),parseInt(res[3],16));if(res=/#([a-fA-F0-9])([a-fA-F0-9])([a-fA-F0-9])/.exec(str))return m(parseInt(res[1]+res[1],16),parseInt(res[2]+res[2],16),parseInt(res[3]+res[3],16));var name=$.trim(str).toLowerCase();if(name=="transparent")return m(255,255,255,0);else{res=lookupColors[name]||[0,0,0];return m(res[0],res[1],res[2])}};var lookupColors={aqua:[0,255,255],azure:[240,255,255],beige:[245,245,220],black:[0,0,0],blue:[0,0,255],brown:[165,42,42],cyan:[0,255,255],darkblue:[0,0,139],darkcyan:[0,139,139],darkgrey:[169,169,169],darkgreen:[0,100,0],darkkhaki:[189,183,107],darkmagenta:[139,0,139],darkolivegreen:[85,107,47],darkorange:[255,140,0],darkorchid:[153,50,204],darkred:[139,0,0],darksalmon:[233,150,122],darkviolet:[148,0,211],fuchsia:[255,0,255],gold:[255,215,0],green:[0,128,0],indigo:[75,0,130],khaki:[240,230,140],lightblue:[173,216,230],lightcyan:[224,255,255],lightgreen:[144,238,144],lightgrey:[211,211,211],lightpink:[255,182,193],lightyellow:[255,255,224],lime:[0,255,0],magenta:[255,0,255],maroon:[128,0,0],navy:[0,0,128],olive:[128,128,0],orange:[255,165,0],pink:[255,192,203],purple:[128,0,128],violet:[128,0,128],red:[255,0,0],silver:[192,192,192],white:[255,255,255],yellow:[255,255,0]}})(jQuery);

// the actual Flot code
(function($) {

	// Cache the prototype hasOwnProperty for faster access

	var hasOwnProperty = Object.prototype.hasOwnProperty;

    // A shim to provide 'detach' to jQuery versions prior to 1.4.  Using a DOM
    // operation produces the same effect as detach, i.e. removing the element
    // without touching its jQuery data.

    // Do not merge this into Flot 0.9, since it requires jQuery 1.4.4+.

    if (!$.fn.detach) {
        $.fn.detach = function() {
            return this.each(function() {
                if (this.parentNode) {
                    this.parentNode.removeChild( this );
                }
            });
        };
    }

	///////////////////////////////////////////////////////////////////////////
	// The Canvas object is a wrapper around an HTML5 <canvas> tag.
	//
	// @constructor
	// @param {string} cls List of classes to apply to the canvas.
	// @param {element} container Element onto which to append the canvas.
	//
	// Requiring a container is a little iffy, but unfortunately canvas
	// operations don't work unless the canvas is attached to the DOM.

	function Canvas(cls, container) {

		var element = container.children("." + cls)[0];

		if (element == null) {

			element = document.createElement("canvas");
			element.className = cls;

			$(element).css({ direction: "ltr", position: "absolute", left: 0, top: 0 })
				.appendTo(container);

			// If HTML5 Canvas isn't available, fall back to [Ex|Flash]canvas

			if (!element.getContext) {
				if (window.G_vmlCanvasManager) {
					element = window.G_vmlCanvasManager.initElement(element);
				} else {
					throw new Error("Canvas is not available. If you're using IE with a fall-back such as Excanvas, then there's either a mistake in your conditional include, or the page has no DOCTYPE and is rendering in Quirks Mode.");
				}
			}
		}

		this.element = element;

		var context = this.context = element.getContext("2d");

		// Determine the screen's ratio of physical to device-independent
		// pixels.  This is the ratio between the canvas width that the browser
		// advertises and the number of pixels actually present in that space.

		// The iPhone 4, for example, has a device-independent width of 320px,
		// but its screen is actually 640px wide.  It therefore has a pixel
		// ratio of 2, while most normal devices have a ratio of 1.

		var devicePixelRatio = window.devicePixelRatio || 1,
			backingStoreRatio =
				context.webkitBackingStorePixelRatio ||
				context.mozBackingStorePixelRatio ||
				context.msBackingStorePixelRatio ||
				context.oBackingStorePixelRatio ||
				context.backingStorePixelRatio || 1;

		this.pixelRatio = devicePixelRatio / backingStoreRatio;

		// Size the canvas to match the internal dimensions of its container

		this.resize(container.width(), container.height());

		// Collection of HTML div layers for text overlaid onto the canvas

		this.textContainer = null;
		this.text = {};

		// Cache of text fragments and metrics, so we can avoid expensively
		// re-calculating them when the plot is re-rendered in a loop.

		this._textCache = {};
	}

	// Resizes the canvas to the given dimensions.
	//
	// @param {number} width New width of the canvas, in pixels.
	// @param {number} width New height of the canvas, in pixels.

	Canvas.prototype.resize = function(width, height) {

		if (width <= 0 || height <= 0) {
			throw new Error("Invalid dimensions for plot, width = " + width + ", height = " + height);
		}

		var element = this.element,
			context = this.context,
			pixelRatio = this.pixelRatio;

		// Resize the canvas, increasing its density based on the display's
		// pixel ratio; basically giving it more pixels without increasing the
		// size of its element, to take advantage of the fact that retina
		// displays have that many more pixels in the same advertised space.

		// Resizing should reset the state (excanvas seems to be buggy though)

		if (this.width != width) {
			element.width = width * pixelRatio;
			element.style.width = width + "px";
			this.width = width;
		}

		if (this.height != height) {
			element.height = height * pixelRatio;
			element.style.height = height + "px";
			this.height = height;
		}

		// Save the context, so we can reset in case we get replotted.  The
		// restore ensure that we're really back at the initial state, and
		// should be safe even if we haven't saved the initial state yet.

		context.restore();
		context.save();

		// Scale the coordinate space to match the display density; so even though we
		// may have twice as many pixels, we still want lines and other drawing to
		// appear at the same size; the extra pixels will just make them crisper.

		context.scale(pixelRatio, pixelRatio);
	};

	// Clears the entire canvas area, not including any overlaid HTML text

	Canvas.prototype.clear = function() {
		this.context.clearRect(0, 0, this.width, this.height);
	};

	// Finishes rendering the canvas, including managing the text overlay.

	Canvas.prototype.render = function() {

		var cache = this._textCache;

		// For each text layer, add elements marked as active that haven't
		// already been rendered, and remove those that are no longer active.

		for (var layerKey in cache) {
			if (hasOwnProperty.call(cache, layerKey)) {

				var layer = this.getTextLayer(layerKey),
					layerCache = cache[layerKey];

				layer.hide();

				for (var styleKey in layerCache) {
					if (hasOwnProperty.call(layerCache, styleKey)) {
						var styleCache = layerCache[styleKey];
						for (var key in styleCache) {
							if (hasOwnProperty.call(styleCache, key)) {

								var positions = styleCache[key].positions;

								for (var i = 0, position; position = positions[i]; i++) {
									if (position.active) {
										if (!position.rendered) {
											layer.append(position.element);
											position.rendered = true;
										}
									} else {
										positions.splice(i--, 1);
										if (position.rendered) {
											position.element.detach();
										}
									}
								}

								if (positions.length == 0) {
									delete styleCache[key];
								}
							}
						}
					}
				}

				layer.show();
			}
		}
	};

	// Creates (if necessary) and returns the text overlay container.
	//
	// @param {string} classes String of space-separated CSS classes used to
	//     uniquely identify the text layer.
	// @return {object} The jQuery-wrapped text-layer div.

	Canvas.prototype.getTextLayer = function(classes) {

		var layer = this.text[classes];

		// Create the text layer if it doesn't exist

		if (layer == null) {

			// Create the text layer container, if it doesn't exist

			if (this.textContainer == null) {
				this.textContainer = $("<div class='flot-text'></div>")
					.css({
						position: "absolute",
						top: 0,
						left: 0,
						bottom: 0,
						right: 0,
						'font-size': "smaller",
						color: "#545454"
					})
					.insertAfter(this.element);
			}

			layer = this.text[classes] = $("<div></div>")
				.addClass(classes)
				.css({
					position: "absolute",
					top: 0,
					left: 0,
					bottom: 0,
					right: 0
				})
				.appendTo(this.textContainer);
		}

		return layer;
	};

	// Creates (if necessary) and returns a text info object.
	//
	// The object looks like this:
	//
	// {
	//     width: Width of the text's wrapper div.
	//     height: Height of the text's wrapper div.
	//     element: The jQuery-wrapped HTML div containing the text.
	//     positions: Array of positions at which this text is drawn.
	// }
	//
	// The positions array contains objects that look like this:
	//
	// {
	//     active: Flag indicating whether the text should be visible.
	//     rendered: Flag indicating whether the text is currently visible.
	//     element: The jQuery-wrapped HTML div containing the text.
	//     x: X coordinate at which to draw the text.
	//     y: Y coordinate at which to draw the text.
	// }
	//
	// Each position after the first receives a clone of the original element.
	//
	// The idea is that that the width, height, and general 'identity' of the
	// text is constant no matter where it is placed; the placements are a
	// secondary property.
	//
	// Canvas maintains a cache of recently-used text info objects; getTextInfo
	// either returns the cached element or creates a new entry.
	//
	// @param {string} layer A string of space-separated CSS classes uniquely
	//     identifying the layer containing this text.
	// @param {string} text Text string to retrieve info for.
	// @param {(string|object)=} font Either a string of space-separated CSS
	//     classes or a font-spec object, defining the text's font and style.
	// @param {number=} angle Angle at which to rotate the text, in degrees.
	//     Angle is currently unused, it will be implemented in the future.
	// @param {number=} width Maximum width of the text before it wraps.
	// @return {object} a text info object.

	Canvas.prototype.getTextInfo = function(layer, text, font, angle, width) {

		var textStyle, layerCache, styleCache, info;

		// Cast the value to a string, in case we were given a number or such

		text = "" + text;

		// If the font is a font-spec object, generate a CSS font definition

		if (typeof font === "object") {
			textStyle = font.style + " " + font.variant + " " + font.weight + " " + font.size + "px/" + font.lineHeight + "px " + font.family;
		} else {
			textStyle = font;
		}

		// Retrieve (or create) the cache for the text's layer and styles

		layerCache = this._textCache[layer];

		if (layerCache == null) {
			layerCache = this._textCache[layer] = {};
		}

		styleCache = layerCache[textStyle];

		if (styleCache == null) {
			styleCache = layerCache[textStyle] = {};
		}

		info = styleCache[text];

		// If we can't find a matching element in our cache, create a new one

		if (info == null) {

			var element = $("<div></div>").html(text)
				.css({
					position: "absolute",
					'max-width': width,
					top: -9999
				})
				.appendTo(this.getTextLayer(layer));

			if (typeof font === "object") {
				element.css({
					font: textStyle,
					color: font.color
				});
			} else if (typeof font === "string") {
				element.addClass(font);
			}

			info = styleCache[text] = {
				width: element.outerWidth(true),
				height: element.outerHeight(true),
				element: element,
				positions: []
			};

			element.detach();
		}

		return info;
	};

	// Adds a text string to the canvas text overlay.
	//
	// The text isn't drawn immediately; it is marked as rendering, which will
	// result in its addition to the canvas on the next render pass.
	//
	// @param {string} layer A string of space-separated CSS classes uniquely
	//     identifying the layer containing this text.
	// @param {number} x X coordinate at which to draw the text.
	// @param {number} y Y coordinate at which to draw the text.
	// @param {string} text Text string to draw.
	// @param {(string|object)=} font Either a string of space-separated CSS
	//     classes or a font-spec object, defining the text's font and style.
	// @param {number=} angle Angle at which to rotate the text, in degrees.
	//     Angle is currently unused, it will be implemented in the future.
	// @param {number=} width Maximum width of the text before it wraps.
	// @param {string=} halign Horizontal alignment of the text; either "left",
	//     "center" or "right".
	// @param {string=} valign Vertical alignment of the text; either "top",
	//     "middle" or "bottom".

	Canvas.prototype.addText = function(layer, x, y, text, font, angle, width, halign, valign) {

		var info = this.getTextInfo(layer, text, font, angle, width),
			positions = info.positions;

		// Tweak the div's position to match the text's alignment

		if (halign == "center") {
			x -= info.width / 2;
		} else if (halign == "right") {
			x -= info.width;
		}

		if (valign == "middle") {
			y -= info.height / 2;
		} else if (valign == "bottom") {
			y -= info.height;
		}

		// Determine whether this text already exists at this position.
		// If so, mark it for inclusion in the next render pass.

		for (var i = 0, position; position = positions[i]; i++) {
			if (position.x == x && position.y == y) {
				position.active = true;
				return;
			}
		}

		// If the text doesn't exist at this position, create a new entry

		// For the very first position we'll re-use the original element,
		// while for subsequent ones we'll clone it.

		position = {
			active: true,
			rendered: false,
			element: positions.length ? info.element.clone() : info.element,
			x: x,
			y: y
		};

		positions.push(position);

		// Move the element to its final position within the container

		position.element.css({
			top: Math.round(y),
			left: Math.round(x),
			'text-align': halign	// In case the text wraps
		});
	};

	// Removes one or more text strings from the canvas text overlay.
	//
	// If no parameters are given, all text within the layer is removed.
	//
	// Note that the text is not immediately removed; it is simply marked as
	// inactive, which will result in its removal on the next render pass.
	// This avoids the performance penalty for 'clear and redraw' behavior,
	// where we potentially get rid of all text on a layer, but will likely
	// add back most or all of it later, as when redrawing axes, for example.
	//
	// @param {string} layer A string of space-separated CSS classes uniquely
	//     identifying the layer containing this text.
	// @param {number=} x X coordinate of the text.
	// @param {number=} y Y coordinate of the text.
	// @param {string=} text Text string to remove.
	// @param {(string|object)=} font Either a string of space-separated CSS
	//     classes or a font-spec object, defining the text's font and style.
	// @param {number=} angle Angle at which the text is rotated, in degrees.
	//     Angle is currently unused, it will be implemented in the future.

	Canvas.prototype.removeText = function(layer, x, y, text, font, angle) {
		if (text == null) {
			var layerCache = this._textCache[layer];
			if (layerCache != null) {
				for (var styleKey in layerCache) {
					if (hasOwnProperty.call(layerCache, styleKey)) {
						var styleCache = layerCache[styleKey];
						for (var key in styleCache) {
							if (hasOwnProperty.call(styleCache, key)) {
								var positions = styleCache[key].positions;
								for (var i = 0, position; position = positions[i]; i++) {
									position.active = false;
								}
							}
						}
					}
				}
			}
		} else {
			var positions = this.getTextInfo(layer, text, font, angle).positions;
			for (var i = 0, position; position = positions[i]; i++) {
				if (position.x == x && position.y == y) {
					position.active = false;
				}
			}
		}
	};

	///////////////////////////////////////////////////////////////////////////
	// The top-level container for the entire plot.

    function Plot(placeholder, data_, options_, plugins) {
        // data is on the form:
        //   [ series1, series2 ... ]
        // where series is either just the data as [ [x1, y1], [x2, y2], ... ]
        // or { data: [ [x1, y1], [x2, y2], ... ], label: "some label", ... }

        var series = [],
            options = {
                // the color theme used for graphs
                colors: ["#edc240", "#afd8f8", "#cb4b4b", "#4da74d", "#9440ed"],
                legend: {
                    show: true,
                    noColumns: 1, // number of colums in legend table
                    labelFormatter: null, // fn: string -> string
                    labelBoxBorderColor: "#ccc", // border color for the little label boxes
                    container: null, // container (as jQuery object) to put legend in, null means default on top of graph
                    position: "ne", // position of default legend container within plot
                    margin: 5, // distance from grid edge to default legend container within plot
                    backgroundColor: null, // null means auto-detect
                    backgroundOpacity: 0.85, // set to 0 to avoid background
                    sorted: null    // default to no legend sorting
                },
                xaxis: {
                    show: null, // null = auto-detect, true = always, false = never
                    position: "bottom", // or "top"
                    mode: null, // null or "time"
                    font: null, // null (derived from CSS in placeholder) or object like { size: 11, lineHeight: 13, style: "italic", weight: "bold", family: "sans-serif", variant: "small-caps" }
                    color: null, // base color, labels, ticks
                    tickColor: null, // possibly different color of ticks, e.g. "rgba(0,0,0,0.15)"
                    transform: null, // null or f: number -> number to transform axis
                    inverseTransform: null, // if transform is set, this should be the inverse function
                    min: null, // min. value to show, null means set automatically
                    max: null, // max. value to show, null means set automatically
                    autoscaleMargin: null, // margin in % to add if auto-setting min/max
                    ticks: null, // either [1, 3] or [[1, "a"], 3] or (fn: axis info -> ticks) or app. number of ticks for auto-ticks
                    tickFormatter: null, // fn: number -> string
                    labelWidth: null, // size of tick labels in pixels
                    labelHeight: null,
                    reserveSpace: null, // whether to reserve space even if axis isn't shown
                    tickLength: null, // size in pixels of ticks, or "full" for whole line
                    alignTicksWithAxis: null, // axis number or null for no sync
                    tickDecimals: null, // no. of decimals, null means auto
                    tickSize: null, // number or [number, "unit"]
                    minTickSize: null // number or [number, "unit"]
                },
                yaxis: {
                    autoscaleMargin: 0.02,
                    position: "left" // or "right"
                },
                xaxes: [],
                yaxes: [],
                series: {
                    points: {
                        show: false,
                        radius: 3,
                        lineWidth: 2, // in pixels
                        fill: true,
                        fillColor: "#ffffff",
                        symbol: "circle" // or callback
                    },
                    lines: {
                        // we don't put in show: false so we can see
                        // whether lines were actively disabled
                        lineWidth: 2, // in pixels
                        fill: false,
                        fillColor: null,
                        steps: false
                        // Omit 'zero', so we can later default its value to
                        // match that of the 'fill' option.
                    },
                    bars: {
                        show: false,
                        lineWidth: 2, // in pixels
                        barWidth: 1, // in units of the x axis
                        fill: true,
                        fillColor: null,
                        align: "left", // "left", "right", or "center"
                        horizontal: false,
                        zero: true
                    },
                    shadowSize: 3,
                    highlightColor: null
                },
                grid: {
                    show: true,
                    aboveData: false,
                    color: "#545454", // primary color used for outline and labels
                    backgroundColor: null, // null for transparent, else color
                    borderColor: null, // set if different from the grid color
                    tickColor: null, // color for the ticks, e.g. "rgba(0,0,0,0.15)"
                    margin: 0, // distance from the canvas edge to the grid
                    labelMargin: 5, // in pixels
                    axisMargin: 8, // in pixels
                    borderWidth: 2, // in pixels
                    minBorderMargin: null, // in pixels, null means taken from points radius
                    markings: null, // array of ranges or fn: axes -> array of ranges
                    markingsColor: "#f4f4f4",
                    markingsLineWidth: 2,
                    // interactive stuff
                    clickable: false,
                    hoverable: false,
                    autoHighlight: true, // highlight in case mouse is near
                    mouseActiveRadius: 10 // how far the mouse can be away to activate an item
                },
                interaction: {
                    redrawOverlayInterval: 1000/60 // time between updates, -1 means in same flow
                },
                hooks: {}
            },
        surface = null,     // the canvas for the plot itself
        overlay = null,     // canvas for interactive stuff on top of plot
        eventHolder = null, // jQuery object that events should be bound to
        ctx = null, octx = null,
        xaxes = [], yaxes = [],
        plotOffset = { left: 0, right: 0, top: 0, bottom: 0},
        plotWidth = 0, plotHeight = 0,
        hooks = {
            processOptions: [],
            processRawData: [],
            processDatapoints: [],
            processOffset: [],
            drawBackground: [],
            drawSeries: [],
            draw: [],
            bindEvents: [],
            drawOverlay: [],
            shutdown: []
        },
        plot = this;

        // public functions
        plot.setData = setData;
        plot.setupGrid = setupGrid;
        plot.draw = draw;
        plot.getPlaceholder = function() { return placeholder; };
        plot.getCanvas = function() { return surface.element; };
        plot.getPlotOffset = function() { return plotOffset; };
        plot.width = function () { return plotWidth; };
        plot.height = function () { return plotHeight; };
        plot.offset = function () {
            var o = eventHolder.offset();
            o.left += plotOffset.left;
            o.top += plotOffset.top;
            return o;
        };
        plot.getData = function () { return series; };
        plot.getAxes = function () {
            var res = {}, i;
            $.each(xaxes.concat(yaxes), function (_, axis) {
                if (axis)
                    res[axis.direction + (axis.n != 1 ? axis.n : "") + "axis"] = axis;
            });
            return res;
        };
        plot.getXAxes = function () { return xaxes; };
        plot.getYAxes = function () { return yaxes; };
        plot.c2p = canvasToAxisCoords;
        plot.p2c = axisToCanvasCoords;
        plot.getOptions = function () { return options; };
        plot.highlight = highlight;
        plot.unhighlight = unhighlight;
        plot.triggerRedrawOverlay = triggerRedrawOverlay;
        plot.pointOffset = function(point) {
            return {
                left: parseInt(xaxes[axisNumber(point, "x") - 1].p2c(+point.x) + plotOffset.left, 10),
                top: parseInt(yaxes[axisNumber(point, "y") - 1].p2c(+point.y) + plotOffset.top, 10)
            };
        };
        plot.shutdown = shutdown;
        plot.destroy = function () {
            shutdown();
            placeholder.removeData("plot").empty();

            series = [];
            options = null;
            surface = null;
            overlay = null;
            eventHolder = null;
            ctx = null;
            octx = null;
            xaxes = [];
            yaxes = [];
            hooks = null;
            highlights = [];
            plot = null;
        };
        plot.resize = function () {
        	var width = placeholder.width(),
        		height = placeholder.height();
            surface.resize(width, height);
            overlay.resize(width, height);
        };

        // public attributes
        plot.hooks = hooks;

        // initialize
        initPlugins(plot);
        parseOptions(options_);
        setupCanvases();
        setData(data_);
        setupGrid();
        draw();
        bindEvents();


        function executeHooks(hook, args) {
            args = [plot].concat(args);
            for (var i = 0; i < hook.length; ++i)
                hook[i].apply(this, args);
        }

        function initPlugins() {

            // References to key classes, allowing plugins to modify them

            var classes = {
                Canvas: Canvas
            };

            for (var i = 0; i < plugins.length; ++i) {
                var p = plugins[i];
                p.init(plot, classes);
                if (p.options)
                    $.extend(true, options, p.options);
            }
        }

        function parseOptions(opts) {

            $.extend(true, options, opts);

            // $.extend merges arrays, rather than replacing them.  When less
            // colors are provided than the size of the default palette, we
            // end up with those colors plus the remaining defaults, which is
            // not expected behavior; avoid it by replacing them here.

            if (opts && opts.colors) {
            	options.colors = opts.colors;
            }

            if (options.xaxis.color == null)
                options.xaxis.color = $.color.parse(options.grid.color).scale('a', 0.22).toString();
            if (options.yaxis.color == null)
                options.yaxis.color = $.color.parse(options.grid.color).scale('a', 0.22).toString();

            if (options.xaxis.tickColor == null) // grid.tickColor for back-compatibility
                options.xaxis.tickColor = options.grid.tickColor || options.xaxis.color;
            if (options.yaxis.tickColor == null) // grid.tickColor for back-compatibility
                options.yaxis.tickColor = options.grid.tickColor || options.yaxis.color;

            if (options.grid.borderColor == null)
                options.grid.borderColor = options.grid.color;
            if (options.grid.tickColor == null)
                options.grid.tickColor = $.color.parse(options.grid.color).scale('a', 0.22).toString();

            // Fill in defaults for axis options, including any unspecified
            // font-spec fields, if a font-spec was provided.

            // If no x/y axis options were provided, create one of each anyway,
            // since the rest of the code assumes that they exist.

            var i, axisOptions, axisCount,
                fontSize = placeholder.css("font-size"),
                fontSizeDefault = fontSize ? +fontSize.replace("px", "") : 13,
                fontDefaults = {
                    style: placeholder.css("font-style"),
                    size: Math.round(0.8 * fontSizeDefault),
                    variant: placeholder.css("font-variant"),
                    weight: placeholder.css("font-weight"),
                    family: placeholder.css("font-family")
                };

            axisCount = options.xaxes.length || 1;
            for (i = 0; i < axisCount; ++i) {

                axisOptions = options.xaxes[i];
                if (axisOptions && !axisOptions.tickColor) {
                    axisOptions.tickColor = axisOptions.color;
                }

                axisOptions = $.extend(true, {}, options.xaxis, axisOptions);
                options.xaxes[i] = axisOptions;

                if (axisOptions.font) {
                    axisOptions.font = $.extend({}, fontDefaults, axisOptions.font);
                    if (!axisOptions.font.color) {
                        axisOptions.font.color = axisOptions.color;
                    }
                    if (!axisOptions.font.lineHeight) {
                        axisOptions.font.lineHeight = Math.round(axisOptions.font.size * 1.15);
                    }
                }
            }

            axisCount = options.yaxes.length || 1;
            for (i = 0; i < axisCount; ++i) {

                axisOptions = options.yaxes[i];
                if (axisOptions && !axisOptions.tickColor) {
                    axisOptions.tickColor = axisOptions.color;
                }

                axisOptions = $.extend(true, {}, options.yaxis, axisOptions);
                options.yaxes[i] = axisOptions;

                if (axisOptions.font) {
                    axisOptions.font = $.extend({}, fontDefaults, axisOptions.font);
                    if (!axisOptions.font.color) {
                        axisOptions.font.color = axisOptions.color;
                    }
                    if (!axisOptions.font.lineHeight) {
                        axisOptions.font.lineHeight = Math.round(axisOptions.font.size * 1.15);
                    }
                }
            }

            // backwards compatibility, to be removed in future
            if (options.xaxis.noTicks && options.xaxis.ticks == null)
                options.xaxis.ticks = options.xaxis.noTicks;
            if (options.yaxis.noTicks && options.yaxis.ticks == null)
                options.yaxis.ticks = options.yaxis.noTicks;
            if (options.x2axis) {
                options.xaxes[1] = $.extend(true, {}, options.xaxis, options.x2axis);
                options.xaxes[1].position = "top";
                // Override the inherit to allow the axis to auto-scale
                if (options.x2axis.min == null) {
                    options.xaxes[1].min = null;
                }
                if (options.x2axis.max == null) {
                    options.xaxes[1].max = null;
                }
            }
            if (options.y2axis) {
                options.yaxes[1] = $.extend(true, {}, options.yaxis, options.y2axis);
                options.yaxes[1].position = "right";
                // Override the inherit to allow the axis to auto-scale
                if (options.y2axis.min == null) {
                    options.yaxes[1].min = null;
                }
                if (options.y2axis.max == null) {
                    options.yaxes[1].max = null;
                }
            }
            if (options.grid.coloredAreas)
                options.grid.markings = options.grid.coloredAreas;
            if (options.grid.coloredAreasColor)
                options.grid.markingsColor = options.grid.coloredAreasColor;
            if (options.lines)
                $.extend(true, options.series.lines, options.lines);
            if (options.points)
                $.extend(true, options.series.points, options.points);
            if (options.bars)
                $.extend(true, options.series.bars, options.bars);
            if (options.shadowSize != null)
                options.series.shadowSize = options.shadowSize;
            if (options.highlightColor != null)
                options.series.highlightColor = options.highlightColor;

            // save options on axes for future reference
            for (i = 0; i < options.xaxes.length; ++i)
                getOrCreateAxis(xaxes, i + 1).options = options.xaxes[i];
            for (i = 0; i < options.yaxes.length; ++i)
                getOrCreateAxis(yaxes, i + 1).options = options.yaxes[i];

            // add hooks from options
            for (var n in hooks)
                if (options.hooks[n] && options.hooks[n].length)
                    hooks[n] = hooks[n].concat(options.hooks[n]);

            executeHooks(hooks.processOptions, [options]);
        }

        function setData(d) {
            series = parseData(d);
            fillInSeriesOptions();
            processData();
        }

        function parseData(d) {
            var res = [];
            for (var i = 0; i < d.length; ++i) {
                var s = $.extend(true, {}, options.series);

                if (d[i].data != null) {
                    s.data = d[i].data; // move the data instead of deep-copy
                    delete d[i].data;

                    $.extend(true, s, d[i]);

                    d[i].data = s.data;
                }
                else
                    s.data = d[i];
                res.push(s);
            }

            return res;
        }

        function axisNumber(obj, coord) {
            var a = obj[coord + "axis"];
            if (typeof a == "object") // if we got a real axis, extract number
                a = a.n;
            if (typeof a != "number")
                a = 1; // default to first axis
            return a;
        }

        function allAxes() {
            // return flat array without annoying null entries
            return $.grep(xaxes.concat(yaxes), function (a) { return a; });
        }

        function canvasToAxisCoords(pos) {
            // return an object with x/y corresponding to all used axes
            var res = {}, i, axis;
            for (i = 0; i < xaxes.length; ++i) {
                axis = xaxes[i];
                if (axis && axis.used)
                    res["x" + axis.n] = axis.c2p(pos.left);
            }

            for (i = 0; i < yaxes.length; ++i) {
                axis = yaxes[i];
                if (axis && axis.used)
                    res["y" + axis.n] = axis.c2p(pos.top);
            }

            if (res.x1 !== undefined)
                res.x = res.x1;
            if (res.y1 !== undefined)
                res.y = res.y1;

            return res;
        }

        function axisToCanvasCoords(pos) {
            // get canvas coords from the first pair of x/y found in pos
            var res = {}, i, axis, key;

            for (i = 0; i < xaxes.length; ++i) {
                axis = xaxes[i];
                if (axis && axis.used) {
                    key = "x" + axis.n;
                    if (pos[key] == null && axis.n == 1)
                        key = "x";

                    if (pos[key] != null) {
                        res.left = axis.p2c(pos[key]);
                        break;
                    }
                }
            }

            for (i = 0; i < yaxes.length; ++i) {
                axis = yaxes[i];
                if (axis && axis.used) {
                    key = "y" + axis.n;
                    if (pos[key] == null && axis.n == 1)
                        key = "y";

                    if (pos[key] != null) {
                        res.top = axis.p2c(pos[key]);
                        break;
                    }
                }
            }

            return res;
        }

        function getOrCreateAxis(axes, number) {
            if (!axes[number - 1])
                axes[number - 1] = {
                    n: number, // save the number for future reference
                    direction: axes == xaxes ? "x" : "y",
                    options: $.extend(true, {}, axes == xaxes ? options.xaxis : options.yaxis)
                };

            return axes[number - 1];
        }

        function fillInSeriesOptions() {

            var neededColors = series.length, maxIndex = -1, i;

            // Subtract the number of series that already have fixed colors or
            // color indexes from the number that we still need to generate.

            for (i = 0; i < series.length; ++i) {
                var sc = series[i].color;
                if (sc != null) {
                    neededColors--;
                    if (typeof sc == "number" && sc > maxIndex) {
                        maxIndex = sc;
                    }
                }
            }

            // If any of the series have fixed color indexes, then we need to
            // generate at least as many colors as the highest index.

            if (neededColors <= maxIndex) {
                neededColors = maxIndex + 1;
            }

            // Generate all the colors, using first the option colors and then
            // variations on those colors once they're exhausted.

            var c, colors = [], colorPool = options.colors,
                colorPoolSize = colorPool.length, variation = 0;

            for (i = 0; i < neededColors; i++) {

                c = $.color.parse(colorPool[i % colorPoolSize] || "#666");

                // Each time we exhaust the colors in the pool we adjust
                // a scaling factor used to produce more variations on
                // those colors. The factor alternates negative/positive
                // to produce lighter/darker colors.

                // Reset the variation after every few cycles, or else
                // it will end up producing only white or black colors.

                if (i % colorPoolSize == 0 && i) {
                    if (variation >= 0) {
                        if (variation < 0.5) {
                            variation = -variation - 0.2;
                        } else variation = 0;
                    } else variation = -variation;
                }

                colors[i] = c.scale('rgb', 1 + variation);
            }

            // Finalize the series options, filling in their colors

            var colori = 0, s;
            for (i = 0; i < series.length; ++i) {
                s = series[i];

                // assign colors
                if (s.color == null) {
                    s.color = colors[colori].toString();
                    ++colori;
                }
                else if (typeof s.color == "number")
                    s.color = colors[s.color].toString();

                // turn on lines automatically in case nothing is set
                if (s.lines.show == null) {
                    var v, show = true;
                    for (v in s)
                        if (s[v] && s[v].show) {
                            show = false;
                            break;
                        }
                    if (show)
                        s.lines.show = true;
                }

                // If nothing was provided for lines.zero, default it to match
                // lines.fill, since areas by default should extend to zero.

                if (s.lines.zero == null) {
                    s.lines.zero = !!s.lines.fill;
                }

                // setup axes
                s.xaxis = getOrCreateAxis(xaxes, axisNumber(s, "x"));
                s.yaxis = getOrCreateAxis(yaxes, axisNumber(s, "y"));
            }
        }

        function processData() {
            var topSentry = Number.POSITIVE_INFINITY,
                bottomSentry = Number.NEGATIVE_INFINITY,
                fakeInfinity = Number.MAX_VALUE,
                i, j, k, m, length,
                s, points, ps, x, y, axis, val, f, p,
                data, format;

            function updateAxis(axis, min, max) {
                if (min < axis.datamin && min != -fakeInfinity)
                    axis.datamin = min;
                if (max > axis.datamax && max != fakeInfinity)
                    axis.datamax = max;
            }

            $.each(allAxes(), function (_, axis) {
                // init axis
                axis.datamin = topSentry;
                axis.datamax = bottomSentry;
                axis.used = false;
            });

            for (i = 0; i < series.length; ++i) {
                s = series[i];
                s.datapoints = { points: [] };

                executeHooks(hooks.processRawData, [ s, s.data, s.datapoints ]);
            }

            // first pass: clean and copy data
            for (i = 0; i < series.length; ++i) {
                s = series[i];

                data = s.data;
                format = s.datapoints.format;

                if (!format) {
                    format = [];
                    // find out how to copy
                    format.push({ x: true, number: true, required: true });
                    format.push({ y: true, number: true, required: true });

                    if (s.bars.show || (s.lines.show && s.lines.fill)) {
                        var autoscale = !!((s.bars.show && s.bars.zero) || (s.lines.show && s.lines.zero));
                        format.push({ y: true, number: true, required: false, defaultValue: 0, autoscale: autoscale });
                        if (s.bars.horizontal) {
                            delete format[format.length - 1].y;
                            format[format.length - 1].x = true;
                        }
                    }

                    s.datapoints.format = format;
                }

                if (s.datapoints.pointsize != null)
                    continue; // already filled in

                s.datapoints.pointsize = format.length;

                ps = s.datapoints.pointsize;
                points = s.datapoints.points;

                var insertSteps = s.lines.show && s.lines.steps;
                s.xaxis.used = s.yaxis.used = true;

                for (j = k = 0; j < data.length; ++j, k += ps) {
                    p = data[j];

                    var nullify = p == null;
                    if (!nullify) {
                        for (m = 0; m < ps; ++m) {
                            val = p[m];
                            f = format[m];

                            if (f) {
                                if (f.number && val != null) {
                                    val = +val; // convert to number
                                    if (isNaN(val))
                                        val = null;
                                    else if (val == Infinity)
                                        val = fakeInfinity;
                                    else if (val == -Infinity)
                                        val = -fakeInfinity;
                                }

                                if (val == null) {
                                    if (f.required)
                                        nullify = true;

                                    if (f.defaultValue != null)
                                        val = f.defaultValue;
                                }
                            }

                            points[k + m] = val;
                        }
                    }

                    if (nullify) {
                        for (m = 0; m < ps; ++m) {
                            val = points[k + m];
                            if (val != null) {
                                f = format[m];
                                // extract min/max info
                                if (f.autoscale !== false) {
                                    if (f.x) {
                                        updateAxis(s.xaxis, val, val);
                                    }
                                    if (f.y) {
                                        updateAxis(s.yaxis, val, val);
                                    }
                                }
                            }
                            points[k + m] = null;
                        }
                    }
                    else {
                        // a little bit of line specific stuff that
                        // perhaps shouldn't be here, but lacking
                        // better means...
                        if (insertSteps && k > 0
                            && points[k - ps] != null
                            && points[k - ps] != points[k]
                            && points[k - ps + 1] != points[k + 1]) {
                            // copy the point to make room for a middle point
                            for (m = 0; m < ps; ++m)
                                points[k + ps + m] = points[k + m];

                            // middle point has same y
                            points[k + 1] = points[k - ps + 1];

                            // we've added a point, better reflect that
                            k += ps;
                        }
                    }
                }
            }

            // give the hooks a chance to run
            for (i = 0; i < series.length; ++i) {
                s = series[i];

                executeHooks(hooks.processDatapoints, [ s, s.datapoints]);
            }

            // second pass: find datamax/datamin for auto-scaling
            for (i = 0; i < series.length; ++i) {
                s = series[i];
                points = s.datapoints.points;
                ps = s.datapoints.pointsize;
                format = s.datapoints.format;

                var xmin = topSentry, ymin = topSentry,
                    xmax = bottomSentry, ymax = bottomSentry;

                for (j = 0; j < points.length; j += ps) {
                    if (points[j] == null)
                        continue;

                    for (m = 0; m < ps; ++m) {
                        val = points[j + m];
                        f = format[m];
                        if (!f || f.autoscale === false || val == fakeInfinity || val == -fakeInfinity)
                            continue;

                        if (f.x) {
                            if (val < xmin)
                                xmin = val;
                            if (val > xmax)
                                xmax = val;
                        }
                        if (f.y) {
                            if (val < ymin)
                                ymin = val;
                            if (val > ymax)
                                ymax = val;
                        }
                    }
                }

                if (s.bars.show) {
                    // make sure we got room for the bar on the dancing floor
                    var delta;

                    switch (s.bars.align) {
                        case "left":
                            delta = 0;
                            break;
                        case "right":
                            delta = -s.bars.barWidth;
                            break;
                        default:
                            delta = -s.bars.barWidth / 2;
                    }

                    if (s.bars.horizontal) {
                        ymin += delta;
                        ymax += delta + s.bars.barWidth;
                    }
                    else {
                        xmin += delta;
                        xmax += delta + s.bars.barWidth;
                    }
                }

                updateAxis(s.xaxis, xmin, xmax);
                updateAxis(s.yaxis, ymin, ymax);
            }

            $.each(allAxes(), function (_, axis) {
                if (axis.datamin == topSentry)
                    axis.datamin = null;
                if (axis.datamax == bottomSentry)
                    axis.datamax = null;
            });
        }

        function setupCanvases() {

            // Make sure the placeholder is clear of everything except canvases
            // from a previous plot in this container that we'll try to re-use.

            placeholder.css("padding", 0) // padding messes up the positioning
                .children().filter(function(){
                    return !$(this).hasClass("flot-overlay") && !$(this).hasClass('flot-base');
                }).remove();

            if (placeholder.css("position") == 'static')
                placeholder.css("position", "relative"); // for positioning labels and overlay

            surface = new Canvas("flot-base", placeholder);
            overlay = new Canvas("flot-overlay", placeholder); // overlay canvas for interactive features

            ctx = surface.context;
            octx = overlay.context;

            // define which element we're listening for events on
            eventHolder = $(overlay.element).unbind();

            // If we're re-using a plot object, shut down the old one

            var existing = placeholder.data("plot");

            if (existing) {
                existing.shutdown();
                overlay.clear();
            }

            // save in case we get replotted
            placeholder.data("plot", plot);
        }

        function bindEvents() {
            // bind events
            if (options.grid.hoverable) {
                eventHolder.mousemove(onMouseMove);

                // Use bind, rather than .mouseleave, because we officially
                // still support jQuery 1.2.6, which doesn't define a shortcut
                // for mouseenter or mouseleave.  This was a bug/oversight that
                // was fixed somewhere around 1.3.x.  We can return to using
                // .mouseleave when we drop support for 1.2.6.

                eventHolder.bind("mouseleave", onMouseLeave);
            }

            if (options.grid.clickable)
                eventHolder.click(onClick);

            executeHooks(hooks.bindEvents, [eventHolder]);
        }

        function shutdown() {
            if (redrawTimeout)
                clearTimeout(redrawTimeout);

            eventHolder.unbind("mousemove", onMouseMove);
            eventHolder.unbind("mouseleave", onMouseLeave);
            eventHolder.unbind("click", onClick);

            executeHooks(hooks.shutdown, [eventHolder]);
        }

        function setTransformationHelpers(axis) {
            // set helper functions on the axis, assumes plot area
            // has been computed already

            function identity(x) { return x; }

            var s, m, t = axis.options.transform || identity,
                it = axis.options.inverseTransform;

            // precompute how much the axis is scaling a point
            // in canvas space
            if (axis.direction == "x") {
                s = axis.scale = plotWidth / Math.abs(t(axis.max) - t(axis.min));
                m = Math.min(t(axis.max), t(axis.min));
            }
            else {
                s = axis.scale = plotHeight / Math.abs(t(axis.max) - t(axis.min));
                s = -s;
                m = Math.max(t(axis.max), t(axis.min));
            }

            // data point to canvas coordinate
            if (t == identity) // slight optimization
                axis.p2c = function (p) { return (p - m) * s; };
            else
                axis.p2c = function (p) { return (t(p) - m) * s; };
            // canvas coordinate to data point
            if (!it)
                axis.c2p = function (c) { return m + c / s; };
            else
                axis.c2p = function (c) { return it(m + c / s); };
        }

        function measureTickLabels(axis) {

            var opts = axis.options,
                ticks = axis.ticks || [],
                labelWidth = opts.labelWidth || 0,
                labelHeight = opts.labelHeight || 0,
                maxWidth = labelWidth || (axis.direction == "x" ? Math.floor(surface.width / (ticks.length || 1)) : null),
                legacyStyles = axis.direction + "Axis " + axis.direction + axis.n + "Axis",
                layer = "flot-" + axis.direction + "-axis flot-" + axis.direction + axis.n + "-axis " + legacyStyles,
                font = opts.font || "flot-tick-label tickLabel";

            for (var i = 0; i < ticks.length; ++i) {

                var t = ticks[i];

                if (!t.label)
                    continue;

                var info = surface.getTextInfo(layer, t.label, font, null, maxWidth);

                labelWidth = Math.max(labelWidth, info.width);
                labelHeight = Math.max(labelHeight, info.height);
            }

            axis.labelWidth = opts.labelWidth || labelWidth;
            axis.labelHeight = opts.labelHeight || labelHeight;
        }

        function allocateAxisBoxFirstPhase(axis) {
            // find the bounding box of the axis by looking at label
            // widths/heights and ticks, make room by diminishing the
            // plotOffset; this first phase only looks at one
            // dimension per axis, the other dimension depends on the
            // other axes so will have to wait

            var lw = axis.labelWidth,
                lh = axis.labelHeight,
                pos = axis.options.position,
                isXAxis = axis.direction === "x",
                tickLength = axis.options.tickLength,
                axisMargin = options.grid.axisMargin,
                padding = options.grid.labelMargin,
                innermost = true,
                outermost = true,
                first = true,
                found = false;

            // Determine the axis's position in its direction and on its side

            $.each(isXAxis ? xaxes : yaxes, function(i, a) {
                if (a && (a.show || a.reserveSpace)) {
                    if (a === axis) {
                        found = true;
                    } else if (a.options.position === pos) {
                        if (found) {
                            outermost = false;
                        } else {
                            innermost = false;
                        }
                    }
                    if (!found) {
                        first = false;
                    }
                }
            });

            // The outermost axis on each side has no margin

            if (outermost) {
                axisMargin = 0;
            }

            // The ticks for the first axis in each direction stretch across

            if (tickLength == null) {
                tickLength = first ? "full" : 5;
            }

            if (!isNaN(+tickLength))
                padding += +tickLength;

            if (isXAxis) {
                lh += padding;

                if (pos == "bottom") {
                    plotOffset.bottom += lh + axisMargin;
                    axis.box = { top: surface.height - plotOffset.bottom, height: lh };
                }
                else {
                    axis.box = { top: plotOffset.top + axisMargin, height: lh };
                    plotOffset.top += lh + axisMargin;
                }
            }
            else {
                lw += padding;

                if (pos == "left") {
                    axis.box = { left: plotOffset.left + axisMargin, width: lw };
                    plotOffset.left += lw + axisMargin;
                }
                else {
                    plotOffset.right += lw + axisMargin;
                    axis.box = { left: surface.width - plotOffset.right, width: lw };
                }
            }

             // save for future reference
            axis.position = pos;
            axis.tickLength = tickLength;
            axis.box.padding = padding;
            axis.innermost = innermost;
        }

        function allocateAxisBoxSecondPhase(axis) {
            // now that all axis boxes have been placed in one
            // dimension, we can set the remaining dimension coordinates
            if (axis.direction == "x") {
                axis.box.left = plotOffset.left - axis.labelWidth / 2;
                axis.box.width = surface.width - plotOffset.left - plotOffset.right + axis.labelWidth;
            }
            else {
                axis.box.top = plotOffset.top - axis.labelHeight / 2;
                axis.box.height = surface.height - plotOffset.bottom - plotOffset.top + axis.labelHeight;
            }
        }

        function adjustLayoutForThingsStickingOut() {
            // possibly adjust plot offset to ensure everything stays
            // inside the canvas and isn't clipped off

            var minMargin = options.grid.minBorderMargin,
                axis, i;

            // check stuff from the plot (FIXME: this should just read
            // a value from the series, otherwise it's impossible to
            // customize)
            if (minMargin == null) {
                minMargin = 0;
                for (i = 0; i < series.length; ++i)
                    minMargin = Math.max(minMargin, 2 * (series[i].points.radius + series[i].points.lineWidth/2));
            }

            var margins = {
                left: minMargin,
                right: minMargin,
                top: minMargin,
                bottom: minMargin
            };

            // check axis labels, note we don't check the actual
            // labels but instead use the overall width/height to not
            // jump as much around with replots
            $.each(allAxes(), function (_, axis) {
                if (axis.reserveSpace && axis.ticks && axis.ticks.length) {
                    if (axis.direction === "x") {
                        margins.left = Math.max(margins.left, axis.labelWidth / 2);
                        margins.right = Math.max(margins.right, axis.labelWidth / 2);
                    } else {
                        margins.bottom = Math.max(margins.bottom, axis.labelHeight / 2);
                        margins.top = Math.max(margins.top, axis.labelHeight / 2);
                    }
                }
            });

            plotOffset.left = Math.ceil(Math.max(margins.left, plotOffset.left));
            plotOffset.right = Math.ceil(Math.max(margins.right, plotOffset.right));
            plotOffset.top = Math.ceil(Math.max(margins.top, plotOffset.top));
            plotOffset.bottom = Math.ceil(Math.max(margins.bottom, plotOffset.bottom));
        }

        function setupGrid() {
            var i, axes = allAxes(), showGrid = options.grid.show;

            // Initialize the plot's offset from the edge of the canvas

            for (var a in plotOffset) {
                var margin = options.grid.margin || 0;
                plotOffset[a] = typeof margin == "number" ? margin : margin[a] || 0;
            }

            executeHooks(hooks.processOffset, [plotOffset]);

            // If the grid is visible, add its border width to the offset

            for (var a in plotOffset) {
                if(typeof(options.grid.borderWidth) == "object") {
                    plotOffset[a] += showGrid ? options.grid.borderWidth[a] : 0;
                }
                else {
                    plotOffset[a] += showGrid ? options.grid.borderWidth : 0;
                }
            }

            $.each(axes, function (_, axis) {
                var axisOpts = axis.options;
                axis.show = axisOpts.show == null ? axis.used : axisOpts.show;
                axis.reserveSpace = axisOpts.reserveSpace == null ? axis.show : axisOpts.reserveSpace;
                setRange(axis);
            });

            if (showGrid) {

                var allocatedAxes = $.grep(axes, function (axis) {
                    return axis.show || axis.reserveSpace;
                });

                $.each(allocatedAxes, function (_, axis) {
                    // make the ticks
                    setupTickGeneration(axis);
                    setTicks(axis);
                    snapRangeToTicks(axis, axis.ticks);
                    // find labelWidth/Height for axis
                    measureTickLabels(axis);
                });

                // with all dimensions calculated, we can compute the
                // axis bounding boxes, start from the outside
                // (reverse order)
                for (i = allocatedAxes.length - 1; i >= 0; --i)
                    allocateAxisBoxFirstPhase(allocatedAxes[i]);

                // make sure we've got enough space for things that
                // might stick out
                adjustLayoutForThingsStickingOut();

                $.each(allocatedAxes, function (_, axis) {
                    allocateAxisBoxSecondPhase(axis);
                });
            }

            plotWidth = surface.width - plotOffset.left - plotOffset.right;
            plotHeight = surface.height - plotOffset.bottom - plotOffset.top;

            // now we got the proper plot dimensions, we can compute the scaling
            $.each(axes, function (_, axis) {
                setTransformationHelpers(axis);
            });

            if (showGrid) {
                drawAxisLabels();
            }

            insertLegend();
        }

        function setRange(axis) {
            var opts = axis.options,
                min = +(opts.min != null ? opts.min : axis.datamin),
                max = +(opts.max != null ? opts.max : axis.datamax),
                delta = max - min;

            if (delta == 0.0) {
                // degenerate case
                var widen = max == 0 ? 1 : 0.01;

                if (opts.min == null)
                    min -= widen;
                // always widen max if we couldn't widen min to ensure we
                // don't fall into min == max which doesn't work
                if (opts.max == null || opts.min != null)
                    max += widen;
            }
            else {
                // consider autoscaling
                var margin = opts.autoscaleMargin;
                if (margin != null) {
                    if (opts.min == null) {
                        min -= delta * margin;
                        // make sure we don't go below zero if all values
                        // are positive
                        if (min < 0 && axis.datamin != null && axis.datamin >= 0)
                            min = 0;
                    }
                    if (opts.max == null) {
                        max += delta * margin;
                        if (max > 0 && axis.datamax != null && axis.datamax <= 0)
                            max = 0;
                    }
                }
            }
            axis.min = min;
            axis.max = max;
        }

        function setupTickGeneration(axis) {
            var opts = axis.options;

            // estimate number of ticks
            var noTicks;
            if (typeof opts.ticks == "number" && opts.ticks > 0)
                noTicks = opts.ticks;
            else
                // heuristic based on the model a*sqrt(x) fitted to
                // some data points that seemed reasonable
                noTicks = 0.3 * Math.sqrt(axis.direction == "x" ? surface.width : surface.height);

            var delta = (axis.max - axis.min) / noTicks,
                dec = -Math.floor(Math.log(delta) / Math.LN10),
                maxDec = opts.tickDecimals;

            if (maxDec != null && dec > maxDec) {
                dec = maxDec;
            }

            var magn = Math.pow(10, -dec),
                norm = delta / magn, // norm is between 1.0 and 10.0
                size;

            if (norm < 1.5) {
                size = 1;
            } else if (norm < 3) {
                size = 2;
                // special case for 2.5, requires an extra decimal
                if (norm > 2.25 && (maxDec == null || dec + 1 <= maxDec)) {
                    size = 2.5;
                    ++dec;
                }
            } else if (norm < 7.5) {
                size = 5;
            } else {
                size = 10;
            }

            size *= magn;

            if (opts.minTickSize != null && size < opts.minTickSize) {
                size = opts.minTickSize;
            }

            axis.delta = delta;
            axis.tickDecimals = Math.max(0, maxDec != null ? maxDec : dec);
            axis.tickSize = opts.tickSize || size;

            // Time mode was moved to a plug-in in 0.8, and since so many people use it
            // we'll add an especially friendly reminder to make sure they included it.

            if (opts.mode == "time" && !axis.tickGenerator) {
                throw new Error("Time mode requires the flot.time plugin.");
            }

            // Flot supports base-10 axes; any other mode else is handled by a plug-in,
            // like flot.time.js.

            if (!axis.tickGenerator) {

                axis.tickGenerator = function (axis) {

                    var ticks = [],
                        start = floorInBase(axis.min, axis.tickSize),
                        i = 0,
                        v = Number.NaN,
                        prev;

                    do {
                        prev = v;
                        v = start + i * axis.tickSize;
                        ticks.push(v);
                        ++i;
                    } while (v < axis.max && v != prev);
                    return ticks;
                };

				axis.tickFormatter = function (value, axis) {

					var factor = axis.tickDecimals ? Math.pow(10, axis.tickDecimals) : 1;
					var formatted = "" + Math.round(value * factor) / factor;

					// If tickDecimals was specified, ensure that we have exactly that
					// much precision; otherwise default to the value's own precision.

					if (axis.tickDecimals != null) {
						var decimal = formatted.indexOf(".");
						var precision = decimal == -1 ? 0 : formatted.length - decimal - 1;
						if (precision < axis.tickDecimals) {
							return (precision ? formatted : formatted + ".") + ("" + factor).substr(1, axis.tickDecimals - precision);
						}
					}

                    return formatted;
                };
            }

            if ($.isFunction(opts.tickFormatter))
                axis.tickFormatter = function (v, axis) { return "" + opts.tickFormatter(v, axis); };

            if (opts.alignTicksWithAxis != null) {
                var otherAxis = (axis.direction == "x" ? xaxes : yaxes)[opts.alignTicksWithAxis - 1];
                if (otherAxis && otherAxis.used && otherAxis != axis) {
                    // consider snapping min/max to outermost nice ticks
                    var niceTicks = axis.tickGenerator(axis);
                    if (niceTicks.length > 0) {
                        if (opts.min == null)
                            axis.min = Math.min(axis.min, niceTicks[0]);
                        if (opts.max == null && niceTicks.length > 1)
                            axis.max = Math.max(axis.max, niceTicks[niceTicks.length - 1]);
                    }

                    axis.tickGenerator = function (axis) {
                        // copy ticks, scaled to this axis
                        var ticks = [], v, i;
                        for (i = 0; i < otherAxis.ticks.length; ++i) {
                            v = (otherAxis.ticks[i].v - otherAxis.min) / (otherAxis.max - otherAxis.min);
                            v = axis.min + v * (axis.max - axis.min);
                            ticks.push(v);
                        }
                        return ticks;
                    };

                    // we might need an extra decimal since forced
                    // ticks don't necessarily fit naturally
                    if (!axis.mode && opts.tickDecimals == null) {
                        var extraDec = Math.max(0, -Math.floor(Math.log(axis.delta) / Math.LN10) + 1),
                            ts = axis.tickGenerator(axis);

                        // only proceed if the tick interval rounded
                        // with an extra decimal doesn't give us a
                        // zero at end
                        if (!(ts.length > 1 && /\..*0$/.test((ts[1] - ts[0]).toFixed(extraDec))))
                            axis.tickDecimals = extraDec;
                    }
                }
            }
        }

        function setTicks(axis) {
            var oticks = axis.options.ticks, ticks = [];
            if (oticks == null || (typeof oticks == "number" && oticks > 0))
                ticks = axis.tickGenerator(axis);
            else if (oticks) {
                if ($.isFunction(oticks))
                    // generate the ticks
                    ticks = oticks(axis);
                else
                    ticks = oticks;
            }

            // clean up/labelify the supplied ticks, copy them over
            var i, v;
            axis.ticks = [];
            for (i = 0; i < ticks.length; ++i) {
                var label = null;
                var t = ticks[i];
                if (typeof t == "object") {
                    v = +t[0];
                    if (t.length > 1)
                        label = t[1];
                }
                else
                    v = +t;
                if (label == null)
                    label = axis.tickFormatter(v, axis);
                if (!isNaN(v))
                    axis.ticks.push({ v: v, label: label });
            }
        }

        function snapRangeToTicks(axis, ticks) {
            if (axis.options.autoscaleMargin && ticks.length > 0) {
                // snap to ticks
                if (axis.options.min == null)
                    axis.min = Math.min(axis.min, ticks[0].v);
                if (axis.options.max == null && ticks.length > 1)
                    axis.max = Math.max(axis.max, ticks[ticks.length - 1].v);
            }
        }

        function draw() {

            surface.clear();

            executeHooks(hooks.drawBackground, [ctx]);

            var grid = options.grid;

            // draw background, if any
            if (grid.show && grid.backgroundColor)
                drawBackground();

            if (grid.show && !grid.aboveData) {
                drawGrid();
            }

            for (var i = 0; i < series.length; ++i) {
                executeHooks(hooks.drawSeries, [ctx, series[i]]);
                drawSeries(series[i]);
            }

            executeHooks(hooks.draw, [ctx]);

            if (grid.show && grid.aboveData) {
                drawGrid();
            }

            surface.render();

            // A draw implies that either the axes or data have changed, so we
            // should probably update the overlay highlights as well.

            triggerRedrawOverlay();
        }

        function extractRange(ranges, coord) {
            var axis, from, to, key, axes = allAxes();

            for (var i = 0; i < axes.length; ++i) {
                axis = axes[i];
                if (axis.direction == coord) {
                    key = coord + axis.n + "axis";
                    if (!ranges[key] && axis.n == 1)
                        key = coord + "axis"; // support x1axis as xaxis
                    if (ranges[key]) {
                        from = ranges[key].from;
                        to = ranges[key].to;
                        break;
                    }
                }
            }

            // backwards-compat stuff - to be removed in future
            if (!ranges[key]) {
                axis = coord == "x" ? xaxes[0] : yaxes[0];
                from = ranges[coord + "1"];
                to = ranges[coord + "2"];
            }

            // auto-reverse as an added bonus
            if (from != null && to != null && from > to) {
                var tmp = from;
                from = to;
                to = tmp;
            }

            return { from: from, to: to, axis: axis };
        }

        function drawBackground() {
            ctx.save();
            ctx.translate(plotOffset.left, plotOffset.top);

            ctx.fillStyle = getColorOrGradient(options.grid.backgroundColor, plotHeight, 0, "rgba(255, 255, 255, 0)");
            ctx.fillRect(0, 0, plotWidth, plotHeight);
            ctx.restore();
        }

        function drawGrid() {
            var i, axes, bw, bc;

            ctx.save();
            ctx.translate(plotOffset.left, plotOffset.top);

            // draw markings
            var markings = options.grid.markings;
            if (markings) {
                if ($.isFunction(markings)) {
                    axes = plot.getAxes();
                    // xmin etc. is backwards compatibility, to be
                    // removed in the future
                    axes.xmin = axes.xaxis.min;
                    axes.xmax = axes.xaxis.max;
                    axes.ymin = axes.yaxis.min;
                    axes.ymax = axes.yaxis.max;

                    markings = markings(axes);
                }

                for (i = 0; i < markings.length; ++i) {
                    var m = markings[i],
                        xrange = extractRange(m, "x"),
                        yrange = extractRange(m, "y");

                    // fill in missing
                    if (xrange.from == null)
                        xrange.from = xrange.axis.min;
                    if (xrange.to == null)
                        xrange.to = xrange.axis.max;
                    if (yrange.from == null)
                        yrange.from = yrange.axis.min;
                    if (yrange.to == null)
                        yrange.to = yrange.axis.max;

                    // clip
                    if (xrange.to < xrange.axis.min || xrange.from > xrange.axis.max ||
                        yrange.to < yrange.axis.min || yrange.from > yrange.axis.max)
                        continue;

                    xrange.from = Math.max(xrange.from, xrange.axis.min);
                    xrange.to = Math.min(xrange.to, xrange.axis.max);
                    yrange.from = Math.max(yrange.from, yrange.axis.min);
                    yrange.to = Math.min(yrange.to, yrange.axis.max);

                    var xequal = xrange.from === xrange.to,
                        yequal = yrange.from === yrange.to;

                    if (xequal && yequal) {
                        continue;
                    }

                    // then draw
                    xrange.from = Math.floor(xrange.axis.p2c(xrange.from));
                    xrange.to = Math.floor(xrange.axis.p2c(xrange.to));
                    yrange.from = Math.floor(yrange.axis.p2c(yrange.from));
                    yrange.to = Math.floor(yrange.axis.p2c(yrange.to));

                    if (xequal || yequal) {
                        var lineWidth = m.lineWidth || options.grid.markingsLineWidth,
                            subPixel = lineWidth % 2 ? 0.5 : 0;
                        ctx.beginPath();
                        ctx.strokeStyle = m.color || options.grid.markingsColor;
                        ctx.lineWidth = lineWidth;
                        if (xequal) {
                            ctx.moveTo(xrange.to + subPixel, yrange.from);
                            ctx.lineTo(xrange.to + subPixel, yrange.to);
                        } else {
                            ctx.moveTo(xrange.from, yrange.to + subPixel);
                            ctx.lineTo(xrange.to, yrange.to + subPixel);                            
                        }
                        ctx.stroke();
                    } else {
                        ctx.fillStyle = m.color || options.grid.markingsColor;
                        ctx.fillRect(xrange.from, yrange.to,
                                     xrange.to - xrange.from,
                                     yrange.from - yrange.to);
                    }
                }
            }

            // draw the ticks
            axes = allAxes();
            bw = options.grid.borderWidth;

            for (var j = 0; j < axes.length; ++j) {
                var axis = axes[j], box = axis.box,
                    t = axis.tickLength, x, y, xoff, yoff;
                if (!axis.show || axis.ticks.length == 0)
                    continue;

                ctx.lineWidth = 1;

                // find the edges
                if (axis.direction == "x") {
                    x = 0;
                    if (t == "full")
                        y = (axis.position == "top" ? 0 : plotHeight);
                    else
                        y = box.top - plotOffset.top + (axis.position == "top" ? box.height : 0);
                }
                else {
                    y = 0;
                    if (t == "full")
                        x = (axis.position == "left" ? 0 : plotWidth);
                    else
                        x = box.left - plotOffset.left + (axis.position == "left" ? box.width : 0);
                }

                // draw tick bar
                if (!axis.innermost) {
                    ctx.strokeStyle = axis.options.color;
                    ctx.beginPath();
                    xoff = yoff = 0;
                    if (axis.direction == "x")
                        xoff = plotWidth + 1;
                    else
                        yoff = plotHeight + 1;

                    if (ctx.lineWidth == 1) {
                        if (axis.direction == "x") {
                            y = Math.floor(y) + 0.5;
                        } else {
                            x = Math.floor(x) + 0.5;
                        }
                    }

                    ctx.moveTo(x, y);
                    ctx.lineTo(x + xoff, y + yoff);
                    ctx.stroke();
                }

                // draw ticks

                ctx.strokeStyle = axis.options.tickColor;

                ctx.beginPath();
                for (i = 0; i < axis.ticks.length; ++i) {
                    var v = axis.ticks[i].v;

                    xoff = yoff = 0;

                    if (isNaN(v) || v < axis.min || v > axis.max
                        // skip those lying on the axes if we got a border
                        || (t == "full"
                            && ((typeof bw == "object" && bw[axis.position] > 0) || bw > 0)
                            && (v == axis.min || v == axis.max)))
                        continue;

                    if (axis.direction == "x") {
                        x = axis.p2c(v);
                        yoff = t == "full" ? -plotHeight : t;

                        if (axis.position == "top")
                            yoff = -yoff;
                    }
                    else {
                        y = axis.p2c(v);
                        xoff = t == "full" ? -plotWidth : t;

                        if (axis.position == "left")
                            xoff = -xoff;
                    }

                    if (ctx.lineWidth == 1) {
                        if (axis.direction == "x")
                            x = Math.floor(x) + 0.5;
                        else
                            y = Math.floor(y) + 0.5;
                    }

                    ctx.moveTo(x, y);
                    ctx.lineTo(x + xoff, y + yoff);
                }

                ctx.stroke();
            }


            // draw border
            if (bw) {
                // If either borderWidth or borderColor is an object, then draw the border
                // line by line instead of as one rectangle
                bc = options.grid.borderColor;
                if(typeof bw == "object" || typeof bc == "object") {
                    if (typeof bw !== "object") {
                        bw = {top: bw, right: bw, bottom: bw, left: bw};
                    }
                    if (typeof bc !== "object") {
                        bc = {top: bc, right: bc, bottom: bc, left: bc};
                    }

                    if (bw.top > 0) {
                        ctx.strokeStyle = bc.top;
                        ctx.lineWidth = bw.top;
                        ctx.beginPath();
                        ctx.moveTo(0 - bw.left, 0 - bw.top/2);
                        ctx.lineTo(plotWidth, 0 - bw.top/2);
                        ctx.stroke();
                    }

                    if (bw.right > 0) {
                        ctx.strokeStyle = bc.right;
                        ctx.lineWidth = bw.right;
                        ctx.beginPath();
                        ctx.moveTo(plotWidth + bw.right / 2, 0 - bw.top);
                        ctx.lineTo(plotWidth + bw.right / 2, plotHeight);
                        ctx.stroke();
                    }

                    if (bw.bottom > 0) {
                        ctx.strokeStyle = bc.bottom;
                        ctx.lineWidth = bw.bottom;
                        ctx.beginPath();
                        ctx.moveTo(plotWidth + bw.right, plotHeight + bw.bottom / 2);
                        ctx.lineTo(0, plotHeight + bw.bottom / 2);
                        ctx.stroke();
                    }

                    if (bw.left > 0) {
                        ctx.strokeStyle = bc.left;
                        ctx.lineWidth = bw.left;
                        ctx.beginPath();
                        ctx.moveTo(0 - bw.left/2, plotHeight + bw.bottom);
                        ctx.lineTo(0- bw.left/2, 0);
                        ctx.stroke();
                    }
                }
                else {
                    ctx.lineWidth = bw;
                    ctx.strokeStyle = options.grid.borderColor;
                    ctx.strokeRect(-bw/2, -bw/2, plotWidth + bw, plotHeight + bw);
                }
            }

            ctx.restore();
        }

        function drawAxisLabels() {

            $.each(allAxes(), function (_, axis) {
                var box = axis.box,
                    legacyStyles = axis.direction + "Axis " + axis.direction + axis.n + "Axis",
                    layer = "flot-" + axis.direction + "-axis flot-" + axis.direction + axis.n + "-axis " + legacyStyles,
                    font = axis.options.font || "flot-tick-label tickLabel",
                    tick, x, y, halign, valign;

                // Remove text before checking for axis.show and ticks.length;
                // otherwise plugins, like flot-tickrotor, that draw their own
                // tick labels will end up with both theirs and the defaults.

                surface.removeText(layer);

                if (!axis.show || axis.ticks.length == 0)
                    return;

                for (var i = 0; i < axis.ticks.length; ++i) {

                    tick = axis.ticks[i];
                    if (!tick.label || tick.v < axis.min || tick.v > axis.max)
                        continue;

                    if (axis.direction == "x") {
                        halign = "center";
                        x = plotOffset.left + axis.p2c(tick.v);
                        if (axis.position == "bottom") {
                            y = box.top + box.padding;
                        } else {
                            y = box.top + box.height - box.padding;
                            valign = "bottom";
                        }
                    } else {
                        valign = "middle";
                        y = plotOffset.top + axis.p2c(tick.v);
                        if (axis.position == "left") {
                            x = box.left + box.width - box.padding;
                            halign = "right";
                        } else {
                            x = box.left + box.padding;
                        }
                    }

                    surface.addText(layer, x, y, tick.label, font, null, null, halign, valign);
                }
            });
        }

        function drawSeries(series) {
            if (series.lines.show)
                drawSeriesLines(series);
            if (series.bars.show)
                drawSeriesBars(series);
            if (series.points.show)
                drawSeriesPoints(series);
        }

        function drawSeriesLines(series) {
            function plotLine(datapoints, xoffset, yoffset, axisx, axisy) {
                var points = datapoints.points,
                    ps = datapoints.pointsize,
                    prevx = null, prevy = null;

                ctx.beginPath();
                for (var i = ps; i < points.length; i += ps) {
                    var x1 = points[i - ps], y1 = points[i - ps + 1],
                        x2 = points[i], y2 = points[i + 1];

                    if (x1 == null || x2 == null)
                        continue;

                    // clip with ymin
                    if (y1 <= y2 && y1 < axisy.min) {
                        if (y2 < axisy.min)
                            continue;   // line segment is outside
                        // compute new intersection point
                        x1 = (axisy.min - y1) / (y2 - y1) * (x2 - x1) + x1;
                        y1 = axisy.min;
                    }
                    else if (y2 <= y1 && y2 < axisy.min) {
                        if (y1 < axisy.min)
                            continue;
                        x2 = (axisy.min - y1) / (y2 - y1) * (x2 - x1) + x1;
                        y2 = axisy.min;
                    }

                    // clip with ymax
                    if (y1 >= y2 && y1 > axisy.max) {
                        if (y2 > axisy.max)
                            continue;
                        x1 = (axisy.max - y1) / (y2 - y1) * (x2 - x1) + x1;
                        y1 = axisy.max;
                    }
                    else if (y2 >= y1 && y2 > axisy.max) {
                        if (y1 > axisy.max)
                            continue;
                        x2 = (axisy.max - y1) / (y2 - y1) * (x2 - x1) + x1;
                        y2 = axisy.max;
                    }

                    // clip with xmin
                    if (x1 <= x2 && x1 < axisx.min) {
                        if (x2 < axisx.min)
                            continue;
                        y1 = (axisx.min - x1) / (x2 - x1) * (y2 - y1) + y1;
                        x1 = axisx.min;
                    }
                    else if (x2 <= x1 && x2 < axisx.min) {
                        if (x1 < axisx.min)
                            continue;
                        y2 = (axisx.min - x1) / (x2 - x1) * (y2 - y1) + y1;
                        x2 = axisx.min;
                    }

                    // clip with xmax
                    if (x1 >= x2 && x1 > axisx.max) {
                        if (x2 > axisx.max)
                            continue;
                        y1 = (axisx.max - x1) / (x2 - x1) * (y2 - y1) + y1;
                        x1 = axisx.max;
                    }
                    else if (x2 >= x1 && x2 > axisx.max) {
                        if (x1 > axisx.max)
                            continue;
                        y2 = (axisx.max - x1) / (x2 - x1) * (y2 - y1) + y1;
                        x2 = axisx.max;
                    }

                    if (x1 != prevx || y1 != prevy)
                        ctx.moveTo(axisx.p2c(x1) + xoffset, axisy.p2c(y1) + yoffset);

                    prevx = x2;
                    prevy = y2;
                    ctx.lineTo(axisx.p2c(x2) + xoffset, axisy.p2c(y2) + yoffset);
                }
                ctx.stroke();
            }

            function plotLineArea(datapoints, axisx, axisy) {
                var points = datapoints.points,
                    ps = datapoints.pointsize,
                    bottom = Math.min(Math.max(0, axisy.min), axisy.max),
                    i = 0, top, areaOpen = false,
                    ypos = 1, segmentStart = 0, segmentEnd = 0;

                // we process each segment in two turns, first forward
                // direction to sketch out top, then once we hit the
                // end we go backwards to sketch the bottom
                while (true) {
                    if (ps > 0 && i > points.length + ps)
                        break;

                    i += ps; // ps is negative if going backwards

                    var x1 = points[i - ps],
                        y1 = points[i - ps + ypos],
                        x2 = points[i], y2 = points[i + ypos];

                    if (areaOpen) {
                        if (ps > 0 && x1 != null && x2 == null) {
                            // at turning point
                            segmentEnd = i;
                            ps = -ps;
                            ypos = 2;
                            continue;
                        }

                        if (ps < 0 && i == segmentStart + ps) {
                            // done with the reverse sweep
                            ctx.fill();
                            areaOpen = false;
                            ps = -ps;
                            ypos = 1;
                            i = segmentStart = segmentEnd + ps;
                            continue;
                        }
                    }

                    if (x1 == null || x2 == null)
                        continue;

                    // clip x values

                    // clip with xmin
                    if (x1 <= x2 && x1 < axisx.min) {
                        if (x2 < axisx.min)
                            continue;
                        y1 = (axisx.min - x1) / (x2 - x1) * (y2 - y1) + y1;
                        x1 = axisx.min;
                    }
                    else if (x2 <= x1 && x2 < axisx.min) {
                        if (x1 < axisx.min)
                            continue;
                        y2 = (axisx.min - x1) / (x2 - x1) * (y2 - y1) + y1;
                        x2 = axisx.min;
                    }

                    // clip with xmax
                    if (x1 >= x2 && x1 > axisx.max) {
                        if (x2 > axisx.max)
                            continue;
                        y1 = (axisx.max - x1) / (x2 - x1) * (y2 - y1) + y1;
                        x1 = axisx.max;
                    }
                    else if (x2 >= x1 && x2 > axisx.max) {
                        if (x1 > axisx.max)
                            continue;
                        y2 = (axisx.max - x1) / (x2 - x1) * (y2 - y1) + y1;
                        x2 = axisx.max;
                    }

                    if (!areaOpen) {
                        // open area
                        ctx.beginPath();
                        ctx.moveTo(axisx.p2c(x1), axisy.p2c(bottom));
                        areaOpen = true;
                    }

                    // now first check the case where both is outside
                    if (y1 >= axisy.max && y2 >= axisy.max) {
                        ctx.lineTo(axisx.p2c(x1), axisy.p2c(axisy.max));
                        ctx.lineTo(axisx.p2c(x2), axisy.p2c(axisy.max));
                        continue;
                    }
                    else if (y1 <= axisy.min && y2 <= axisy.min) {
                        ctx.lineTo(axisx.p2c(x1), axisy.p2c(axisy.min));
                        ctx.lineTo(axisx.p2c(x2), axisy.p2c(axisy.min));
                        continue;
                    }

                    // else it's a bit more complicated, there might
                    // be a flat maxed out rectangle first, then a
                    // triangular cutout or reverse; to find these
                    // keep track of the current x values
                    var x1old = x1, x2old = x2;

                    // clip the y values, without shortcutting, we
                    // go through all cases in turn

                    // clip with ymin
                    if (y1 <= y2 && y1 < axisy.min && y2 >= axisy.min) {
                        x1 = (axisy.min - y1) / (y2 - y1) * (x2 - x1) + x1;
                        y1 = axisy.min;
                    }
                    else if (y2 <= y1 && y2 < axisy.min && y1 >= axisy.min) {
                        x2 = (axisy.min - y1) / (y2 - y1) * (x2 - x1) + x1;
                        y2 = axisy.min;
                    }

                    // clip with ymax
                    if (y1 >= y2 && y1 > axisy.max && y2 <= axisy.max) {
                        x1 = (axisy.max - y1) / (y2 - y1) * (x2 - x1) + x1;
                        y1 = axisy.max;
                    }
                    else if (y2 >= y1 && y2 > axisy.max && y1 <= axisy.max) {
                        x2 = (axisy.max - y1) / (y2 - y1) * (x2 - x1) + x1;
                        y2 = axisy.max;
                    }

                    // if the x value was changed we got a rectangle
                    // to fill
                    if (x1 != x1old) {
                        ctx.lineTo(axisx.p2c(x1old), axisy.p2c(y1));
                        // it goes to (x1, y1), but we fill that below
                    }

                    // fill triangular section, this sometimes result
                    // in redundant points if (x1, y1) hasn't changed
                    // from previous line to, but we just ignore that
                    ctx.lineTo(axisx.p2c(x1), axisy.p2c(y1));
                    ctx.lineTo(axisx.p2c(x2), axisy.p2c(y2));

                    // fill the other rectangle if it's there
                    if (x2 != x2old) {
                        ctx.lineTo(axisx.p2c(x2), axisy.p2c(y2));
                        ctx.lineTo(axisx.p2c(x2old), axisy.p2c(y2));
                    }
                }
            }

            ctx.save();
            ctx.translate(plotOffset.left, plotOffset.top);
            ctx.lineJoin = "round";

            var lw = series.lines.lineWidth,
                sw = series.shadowSize;
            // FIXME: consider another form of shadow when filling is turned on
            if (lw > 0 && sw > 0) {
                // draw shadow as a thick and thin line with transparency
                ctx.lineWidth = sw;
                ctx.strokeStyle = "rgba(0,0,0,0.1)";
                // position shadow at angle from the mid of line
                var angle = Math.PI/18;
                plotLine(series.datapoints, Math.sin(angle) * (lw/2 + sw/2), Math.cos(angle) * (lw/2 + sw/2), series.xaxis, series.yaxis);
                ctx.lineWidth = sw/2;
                plotLine(series.datapoints, Math.sin(angle) * (lw/2 + sw/4), Math.cos(angle) * (lw/2 + sw/4), series.xaxis, series.yaxis);
            }

            ctx.lineWidth = lw;
            ctx.strokeStyle = series.color;
            var fillStyle = getFillStyle(series.lines, series.color, 0, plotHeight);
            if (fillStyle) {
                ctx.fillStyle = fillStyle;
                plotLineArea(series.datapoints, series.xaxis, series.yaxis);
            }

            if (lw > 0)
                plotLine(series.datapoints, 0, 0, series.xaxis, series.yaxis);
            ctx.restore();
        }

        function drawSeriesPoints(series) {
            function plotPoints(datapoints, radius, fillStyle, offset, shadow, axisx, axisy, symbol) {
                var points = datapoints.points, ps = datapoints.pointsize;

                for (var i = 0; i < points.length; i += ps) {
                    var x = points[i], y = points[i + 1];
                    if (x == null || x < axisx.min || x > axisx.max || y < axisy.min || y > axisy.max)
                        continue;

                    ctx.beginPath();
                    x = axisx.p2c(x);
                    y = axisy.p2c(y) + offset;
                    if (symbol == "circle")
                        ctx.arc(x, y, radius, 0, shadow ? Math.PI : Math.PI * 2, false);
                    else
                        symbol(ctx, x, y, radius, shadow);
                    ctx.closePath();

                    if (fillStyle) {
                        ctx.fillStyle = fillStyle;
                        ctx.fill();
                    }
                    ctx.stroke();
                }
            }

            ctx.save();
            ctx.translate(plotOffset.left, plotOffset.top);

            var lw = series.points.lineWidth,
                sw = series.shadowSize,
                radius = series.points.radius,
                symbol = series.points.symbol;

            // If the user sets the line width to 0, we change it to a very 
            // small value. A line width of 0 seems to force the default of 1.
            // Doing the conditional here allows the shadow setting to still be 
            // optional even with a lineWidth of 0.

            if( lw == 0 )
                lw = 0.0001;

            if (lw > 0 && sw > 0) {
                // draw shadow in two steps
                var w = sw / 2;
                ctx.lineWidth = w;
                ctx.strokeStyle = "rgba(0,0,0,0.1)";
                plotPoints(series.datapoints, radius, null, w + w/2, true,
                           series.xaxis, series.yaxis, symbol);

                ctx.strokeStyle = "rgba(0,0,0,0.2)";
                plotPoints(series.datapoints, radius, null, w/2, true,
                           series.xaxis, series.yaxis, symbol);
            }

            ctx.lineWidth = lw;
            ctx.strokeStyle = series.color;
            plotPoints(series.datapoints, radius,
                       getFillStyle(series.points, series.color), 0, false,
                       series.xaxis, series.yaxis, symbol);
            ctx.restore();
        }

        function drawBar(x, y, b, barLeft, barRight, fillStyleCallback, axisx, axisy, c, horizontal, lineWidth) {
            var left, right, bottom, top,
                drawLeft, drawRight, drawTop, drawBottom,
                tmp;

            // in horizontal mode, we start the bar from the left
            // instead of from the bottom so it appears to be
            // horizontal rather than vertical
            if (horizontal) {
                drawBottom = drawRight = drawTop = true;
                drawLeft = false;
                left = b;
                right = x;
                top = y + barLeft;
                bottom = y + barRight;

                // account for negative bars
                if (right < left) {
                    tmp = right;
                    right = left;
                    left = tmp;
                    drawLeft = true;
                    drawRight = false;
                }
            }
            else {
                drawLeft = drawRight = drawTop = true;
                drawBottom = false;
                left = x + barLeft;
                right = x + barRight;
                bottom = b;
                top = y;

                // account for negative bars
                if (top < bottom) {
                    tmp = top;
                    top = bottom;
                    bottom = tmp;
                    drawBottom = true;
                    drawTop = false;
                }
            }

            // clip
            if (right < axisx.min || left > axisx.max ||
                top < axisy.min || bottom > axisy.max)
                return;

            if (left < axisx.min) {
                left = axisx.min;
                drawLeft = false;
            }

            if (right > axisx.max) {
                right = axisx.max;
                drawRight = false;
            }

            if (bottom < axisy.min) {
                bottom = axisy.min;
                drawBottom = false;
            }

            if (top > axisy.max) {
                top = axisy.max;
                drawTop = false;
            }

            left = axisx.p2c(left);
            bottom = axisy.p2c(bottom);
            right = axisx.p2c(right);
            top = axisy.p2c(top);

            // fill the bar
            if (fillStyleCallback) {
                c.fillStyle = fillStyleCallback(bottom, top);
                c.fillRect(left, top, right - left, bottom - top)
            }

            // draw outline
            if (lineWidth > 0 && (drawLeft || drawRight || drawTop || drawBottom)) {
                c.beginPath();

                // FIXME: inline moveTo is buggy with excanvas
                c.moveTo(left, bottom);
                if (drawLeft)
                    c.lineTo(left, top);
                else
                    c.moveTo(left, top);
                if (drawTop)
                    c.lineTo(right, top);
                else
                    c.moveTo(right, top);
                if (drawRight)
                    c.lineTo(right, bottom);
                else
                    c.moveTo(right, bottom);
                if (drawBottom)
                    c.lineTo(left, bottom);
                else
                    c.moveTo(left, bottom);
                c.stroke();
            }
        }

        function drawSeriesBars(series) {
            function plotBars(datapoints, barLeft, barRight, fillStyleCallback, axisx, axisy) {
                var points = datapoints.points, ps = datapoints.pointsize;

                for (var i = 0; i < points.length; i += ps) {
                    if (points[i] == null)
                        continue;
                    drawBar(points[i], points[i + 1], points[i + 2], barLeft, barRight, fillStyleCallback, axisx, axisy, ctx, series.bars.horizontal, series.bars.lineWidth);
                }
            }

            ctx.save();
            ctx.translate(plotOffset.left, plotOffset.top);

            // FIXME: figure out a way to add shadows (for instance along the right edge)
            ctx.lineWidth = series.bars.lineWidth;
            ctx.strokeStyle = series.color;

            var barLeft;

            switch (series.bars.align) {
                case "left":
                    barLeft = 0;
                    break;
                case "right":
                    barLeft = -series.bars.barWidth;
                    break;
                default:
                    barLeft = -series.bars.barWidth / 2;
            }

            var fillStyleCallback = series.bars.fill ? function (bottom, top) { return getFillStyle(series.bars, series.color, bottom, top); } : null;
            plotBars(series.datapoints, barLeft, barLeft + series.bars.barWidth, fillStyleCallback, series.xaxis, series.yaxis);
            ctx.restore();
        }

        function getFillStyle(filloptions, seriesColor, bottom, top) {
            var fill = filloptions.fill;
            if (!fill)
                return null;

            if (filloptions.fillColor)
                return getColorOrGradient(filloptions.fillColor, bottom, top, seriesColor);

            var c = $.color.parse(seriesColor);
            c.a = typeof fill == "number" ? fill : 0.4;
            c.normalize();
            return c.toString();
        }

        function insertLegend() {

            if (options.legend.container != null) {
                $(options.legend.container).html("");
            } else {
                placeholder.find(".legend").remove();
            }

            if (!options.legend.show) {
                return;
            }

            var fragments = [], entries = [], rowStarted = false,
                lf = options.legend.labelFormatter, s, label;

            // Build a list of legend entries, with each having a label and a color

            for (var i = 0; i < series.length; ++i) {
                s = series[i];
                if (s.label) {
                    label = lf ? lf(s.label, s) : s.label;
                    if (label) {
                        entries.push({
                            label: label,
                            color: s.color
                        });
                    }
                }
            }

            // Sort the legend using either the default or a custom comparator

            if (options.legend.sorted) {
                if ($.isFunction(options.legend.sorted)) {
                    entries.sort(options.legend.sorted);
                } else if (options.legend.sorted == "reverse") {
                	entries.reverse();
                } else {
                    var ascending = options.legend.sorted != "descending";
                    entries.sort(function(a, b) {
                        return a.label == b.label ? 0 : (
                            (a.label < b.label) != ascending ? 1 : -1   // Logical XOR
                        );
                    });
                }
            }

            // Generate markup for the list of entries, in their final order

            for (var i = 0; i < entries.length; ++i) {

                var entry = entries[i];

                if (i % options.legend.noColumns == 0) {
                    if (rowStarted)
                        fragments.push('</tr>');
                    fragments.push('<tr>');
                    rowStarted = true;
                }

                fragments.push(
                    '<td class="legendColorBox"><div style="border:1px solid ' + options.legend.labelBoxBorderColor + ';padding:1px"><div style="width:4px;height:0;border:5px solid ' + entry.color + ';overflow:hidden"></div></div></td>' +
                    '<td class="legendLabel">' + entry.label + '</td>'
                );
            }

            if (rowStarted)
                fragments.push('</tr>');

            if (fragments.length == 0)
                return;

            var table = '<table style="font-size:smaller;color:' + options.grid.color + '">' + fragments.join("") + '</table>';
            if (options.legend.container != null)
                $(options.legend.container).html(table);
            else {
                var pos = "",
                    p = options.legend.position,
                    m = options.legend.margin;
                if (m[0] == null)
                    m = [m, m];
                if (p.charAt(0) == "n")
                    pos += 'top:' + (m[1] + plotOffset.top) + 'px;';
                else if (p.charAt(0) == "s")
                    pos += 'bottom:' + (m[1] + plotOffset.bottom) + 'px;';
                if (p.charAt(1) == "e")
                    pos += 'right:' + (m[0] + plotOffset.right) + 'px;';
                else if (p.charAt(1) == "w")
                    pos += 'left:' + (m[0] + plotOffset.left) + 'px;';
                var legend = $('<div class="legend">' + table.replace('style="', 'style="position:absolute;' + pos +';') + '</div>').appendTo(placeholder);
                if (options.legend.backgroundOpacity != 0.0) {
                    // put in the transparent background
                    // separately to avoid blended labels and
                    // label boxes
                    var c = options.legend.backgroundColor;
                    if (c == null) {
                        c = options.grid.backgroundColor;
                        if (c && typeof c == "string")
                            c = $.color.parse(c);
                        else
                            c = $.color.extract(legend, 'background-color');
                        c.a = 1;
                        c = c.toString();
                    }
                    var div = legend.children();
                    $('<div style="position:absolute;width:' + div.width() + 'px;height:' + div.height() + 'px;' + pos +'background-color:' + c + ';"> </div>').prependTo(legend).css('opacity', options.legend.backgroundOpacity);
                }
            }
        }


        // interactive features

        var highlights = [],
            redrawTimeout = null;

        // returns the data item the mouse is over, or null if none is found
        function findNearbyItem(mouseX, mouseY, seriesFilter) {
            var maxDistance = options.grid.mouseActiveRadius,
                smallestDistance = maxDistance * maxDistance + 1,
                item = null, foundPoint = false, i, j, ps;

            for (i = series.length - 1; i >= 0; --i) {
                if (!seriesFilter(series[i]))
                    continue;

                var s = series[i],
                    axisx = s.xaxis,
                    axisy = s.yaxis,
                    points = s.datapoints.points,
                    mx = axisx.c2p(mouseX), // precompute some stuff to make the loop faster
                    my = axisy.c2p(mouseY),
                    maxx = maxDistance / axisx.scale,
                    maxy = maxDistance / axisy.scale;

                ps = s.datapoints.pointsize;
                // with inverse transforms, we can't use the maxx/maxy
                // optimization, sadly
                if (axisx.options.inverseTransform)
                    maxx = Number.MAX_VALUE;
                if (axisy.options.inverseTransform)
                    maxy = Number.MAX_VALUE;

                if (s.lines.show || s.points.show) {
                    for (j = 0; j < points.length; j += ps) {
                        var x = points[j], y = points[j + 1];
                        if (x == null)
                            continue;

                        // For points and lines, the cursor must be within a
                        // certain distance to the data point
                        if (x - mx > maxx || x - mx < -maxx ||
                            y - my > maxy || y - my < -maxy)
                            continue;

                        // We have to calculate distances in pixels, not in
                        // data units, because the scales of the axes may be different
                        var dx = Math.abs(axisx.p2c(x) - mouseX),
                            dy = Math.abs(axisy.p2c(y) - mouseY),
                            dist = dx * dx + dy * dy; // we save the sqrt

                        // use <= to ensure last point takes precedence
                        // (last generally means on top of)
                        if (dist < smallestDistance) {
                            smallestDistance = dist;
                            item = [i, j / ps];
                        }
                    }
                }

                if (s.bars.show && !item) { // no other point can be nearby

                    var barLeft, barRight;

                    switch (s.bars.align) {
                        case "left":
                            barLeft = 0;
                            break;
                        case "right":
                            barLeft = -s.bars.barWidth;
                            break;
                        default:
                            barLeft = -s.bars.barWidth / 2;
                    }

                    barRight = barLeft + s.bars.barWidth;

                    for (j = 0; j < points.length; j += ps) {
                        var x = points[j], y = points[j + 1], b = points[j + 2];
                        if (x == null)
                            continue;

                        // for a bar graph, the cursor must be inside the bar
                        if (series[i].bars.horizontal ?
                            (mx <= Math.max(b, x) && mx >= Math.min(b, x) &&
                             my >= y + barLeft && my <= y + barRight) :
                            (mx >= x + barLeft && mx <= x + barRight &&
                             my >= Math.min(b, y) && my <= Math.max(b, y)))
                                item = [i, j / ps];
                    }
                }
            }

            if (item) {
                i = item[0];
                j = item[1];
                ps = series[i].datapoints.pointsize;

                return { datapoint: series[i].datapoints.points.slice(j * ps, (j + 1) * ps),
                         dataIndex: j,
                         series: series[i],
                         seriesIndex: i };
            }

            return null;
        }

        function onMouseMove(e) {
            if (options.grid.hoverable)
                triggerClickHoverEvent("plothover", e,
                                       function (s) { return s["hoverable"] != false; });
        }

        function onMouseLeave(e) {
            if (options.grid.hoverable)
                triggerClickHoverEvent("plothover", e,
                                       function (s) { return false; });
        }

        function onClick(e) {
            triggerClickHoverEvent("plotclick", e,
                                   function (s) { return s["clickable"] != false; });
        }

        // trigger click or hover event (they send the same parameters
        // so we share their code)
        function triggerClickHoverEvent(eventname, event, seriesFilter) {
            var offset = eventHolder.offset(),
                canvasX = event.pageX - offset.left - plotOffset.left,
                canvasY = event.pageY - offset.top - plotOffset.top,
            pos = canvasToAxisCoords({ left: canvasX, top: canvasY });

            pos.pageX = event.pageX;
            pos.pageY = event.pageY;

            var item = findNearbyItem(canvasX, canvasY, seriesFilter);

            if (item) {
                // fill in mouse pos for any listeners out there
                item.pageX = parseInt(item.series.xaxis.p2c(item.datapoint[0]) + offset.left + plotOffset.left, 10);
                item.pageY = parseInt(item.series.yaxis.p2c(item.datapoint[1]) + offset.top + plotOffset.top, 10);
            }

            if (options.grid.autoHighlight) {
                // clear auto-highlights
                for (var i = 0; i < highlights.length; ++i) {
                    var h = highlights[i];
                    if (h.auto == eventname &&
                        !(item && h.series == item.series &&
                          h.point[0] == item.datapoint[0] &&
                          h.point[1] == item.datapoint[1]))
                        unhighlight(h.series, h.point);
                }

                if (item)
                    highlight(item.series, item.datapoint, eventname);
            }

            placeholder.trigger(eventname, [ pos, item ]);
        }

        function triggerRedrawOverlay() {
            var t = options.interaction.redrawOverlayInterval;
            if (t == -1) {      // skip event queue
                drawOverlay();
                return;
            }

            if (!redrawTimeout)
                redrawTimeout = setTimeout(drawOverlay, t);
        }

        function drawOverlay() {
            redrawTimeout = null;

            // draw highlights
            octx.save();
            overlay.clear();
            octx.translate(plotOffset.left, plotOffset.top);

            var i, hi;
            for (i = 0; i < highlights.length; ++i) {
                hi = highlights[i];

                if (hi.series.bars.show)
                    drawBarHighlight(hi.series, hi.point);
                else
                    drawPointHighlight(hi.series, hi.point);
            }
            octx.restore();

            executeHooks(hooks.drawOverlay, [octx]);
        }

        function highlight(s, point, auto) {
            if (typeof s == "number")
                s = series[s];

            if (typeof point == "number") {
                var ps = s.datapoints.pointsize;
                point = s.datapoints.points.slice(ps * point, ps * (point + 1));
            }

            var i = indexOfHighlight(s, point);
            if (i == -1) {
                highlights.push({ series: s, point: point, auto: auto });

                triggerRedrawOverlay();
            }
            else if (!auto)
                highlights[i].auto = false;
        }

        function unhighlight(s, point) {
            if (s == null && point == null) {
                highlights = [];
                triggerRedrawOverlay();
                return;
            }

            if (typeof s == "number")
                s = series[s];

            if (typeof point == "number") {
                var ps = s.datapoints.pointsize;
                point = s.datapoints.points.slice(ps * point, ps * (point + 1));
            }

            var i = indexOfHighlight(s, point);
            if (i != -1) {
                highlights.splice(i, 1);

                triggerRedrawOverlay();
            }
        }

        function indexOfHighlight(s, p) {
            for (var i = 0; i < highlights.length; ++i) {
                var h = highlights[i];
                if (h.series == s && h.point[0] == p[0]
                    && h.point[1] == p[1])
                    return i;
            }
            return -1;
        }

        function drawPointHighlight(series, point) {
            var x = point[0], y = point[1],
                axisx = series.xaxis, axisy = series.yaxis,
                highlightColor = (typeof series.highlightColor === "string") ? series.highlightColor : $.color.parse(series.color).scale('a', 0.5).toString();

            if (x < axisx.min || x > axisx.max || y < axisy.min || y > axisy.max)
                return;

            var pointRadius = series.points.radius + series.points.lineWidth / 2;
            octx.lineWidth = pointRadius;
            octx.strokeStyle = highlightColor;
            var radius = 1.5 * pointRadius;
            x = axisx.p2c(x);
            y = axisy.p2c(y);

            octx.beginPath();
            if (series.points.symbol == "circle")
                octx.arc(x, y, radius, 0, 2 * Math.PI, false);
            else
                series.points.symbol(octx, x, y, radius, false);
            octx.closePath();
            octx.stroke();
        }

        function drawBarHighlight(series, point) {
            var highlightColor = (typeof series.highlightColor === "string") ? series.highlightColor : $.color.parse(series.color).scale('a', 0.5).toString(),
                fillStyle = highlightColor,
                barLeft;

            switch (series.bars.align) {
                case "left":
                    barLeft = 0;
                    break;
                case "right":
                    barLeft = -series.bars.barWidth;
                    break;
                default:
                    barLeft = -series.bars.barWidth / 2;
            }

            octx.lineWidth = series.bars.lineWidth;
            octx.strokeStyle = highlightColor;

            drawBar(point[0], point[1], point[2] || 0, barLeft, barLeft + series.bars.barWidth,
                    function () { return fillStyle; }, series.xaxis, series.yaxis, octx, series.bars.horizontal, series.bars.lineWidth);
        }

        function getColorOrGradient(spec, bottom, top, defaultColor) {
            if (typeof spec == "string")
                return spec;
            else {
                // assume this is a gradient spec; IE currently only
                // supports a simple vertical gradient properly, so that's
                // what we support too
                var gradient = ctx.createLinearGradient(0, top, 0, bottom);

                for (var i = 0, l = spec.colors.length; i < l; ++i) {
                    var c = spec.colors[i];
                    if (typeof c != "string") {
                        var co = $.color.parse(defaultColor);
                        if (c.brightness != null)
                            co = co.scale('rgb', c.brightness);
                        if (c.opacity != null)
                            co.a *= c.opacity;
                        c = co.toString();
                    }
                    gradient.addColorStop(i / (l - 1), c);
                }

                return gradient;
            }
        }
    }

    // Add the plot function to the top level of the jQuery object

    $.plot = function(placeholder, data, options) {
        //var t0 = new Date();
        var plot = new Plot($(placeholder), data, options, $.plot.plugins);
        //(window.console ? console.log : alert)("time used (msecs): " + ((new Date()).getTime() - t0.getTime()));
        return plot;
    };

    $.plot.version = "0.8.3";

    $.plot.plugins = [];

    // Also add the plot function as a chainable property

    $.fn.plot = function(data, options) {
        return this.each(function() {
            $.plot(this, data, options);
        });
    };

    // round to nearby lower multiple of base
    function floorInBase(n, base) {
        return base * Math.floor(n / base);
    }

})(jQuery);

/* Flot plugin for automatically redrawing plots as the placeholder resizes.

Copyright (c) 2007-2014 IOLA and Ole Laursen.
Licensed under the MIT license.

It works by listening for changes on the placeholder div (through the jQuery
resize event plugin) - if the size changes, it will redraw the plot.

There are no options. If you need to disable the plugin for some plots, you
can just fix the size of their placeholders.

*/

/* Inline dependency:
 * jQuery resize event - v1.1 - 3/14/2010
 * http://benalman.com/projects/jquery-resize-plugin/
 *
 * Copyright (c) 2010 "Cowboy" Ben Alman
 * Dual licensed under the MIT and GPL licenses.
 * http://benalman.com/about/license/
 */
(function($,e,t){"$:nomunge";var i=[],n=$.resize=$.extend($.resize,{}),a,r=false,s="setTimeout",u="resize",m=u+"-special-event",o="pendingDelay",l="activeDelay",f="throttleWindow";n[o]=200;n[l]=20;n[f]=true;$.event.special[u]={setup:function(){if(!n[f]&&this[s]){return false}var e=$(this);i.push(this);e.data(m,{w:e.width(),h:e.height()});if(i.length===1){a=t;h()}},teardown:function(){if(!n[f]&&this[s]){return false}var e=$(this);for(var t=i.length-1;t>=0;t--){if(i[t]==this){i.splice(t,1);break}}e.removeData(m);if(!i.length){if(r){cancelAnimationFrame(a)}else{clearTimeout(a)}a=null}},add:function(e){if(!n[f]&&this[s]){return false}var i;function a(e,n,a){var r=$(this),s=r.data(m)||{};s.w=n!==t?n:r.width();s.h=a!==t?a:r.height();i.apply(this,arguments)}if($.isFunction(e)){i=e;return a}else{i=e.handler;e.handler=a}}};function h(t){if(r===true){r=t||1}for(var s=i.length-1;s>=0;s--){var l=$(i[s]);if(l[0]==e||l.is(":visible")){var f=l.width(),c=l.height(),d=l.data(m);if(d&&(f!==d.w||c!==d.h)){l.trigger(u,[d.w=f,d.h=c]);r=t||true}}else{d=l.data(m);d.w=0;d.h=0}}if(a!==null){if(r&&(t==null||t-r<1e3)){a=e.requestAnimationFrame(h)}else{a=setTimeout(h,n[o]);r=false}}}if(!e.requestAnimationFrame){e.requestAnimationFrame=function(){return e.webkitRequestAnimationFrame||e.mozRequestAnimationFrame||e.oRequestAnimationFrame||e.msRequestAnimationFrame||function(t,i){return e.setTimeout(function(){t((new Date).getTime())},n[l])}}()}if(!e.cancelAnimationFrame){e.cancelAnimationFrame=function(){return e.webkitCancelRequestAnimationFrame||e.mozCancelRequestAnimationFrame||e.oCancelRequestAnimationFrame||e.msCancelRequestAnimationFrame||clearTimeout}()}})(jQuery,this);

(function ($) {
    var options = { }; // no options

    function init(plot) {
        function onResize() {
            var placeholder = plot.getPlaceholder();

            // somebody might have hidden us and we can't plot
            // when we don't have the dimensions
            if (placeholder.width() == 0 || placeholder.height() == 0)
                return;

            plot.resize();
            plot.setupGrid();
            plot.draw();
        }
        
        function bindEvents(plot, eventHolder) {
            plot.getPlaceholder().resize(onResize);
        }

        function shutdown(plot, eventHolder) {
            plot.getPlaceholder().unbind("resize", onResize);
        }
        
        plot.hooks.bindEvents.push(bindEvents);
        plot.hooks.shutdown.push(shutdown);
    }
    
    $.plot.plugins.push({
        init: init,
        options: options,
        name: 'resize',
        version: '1.0'
    });
})(jQuery);

/* Flot plugin for plotting textual data or categories.

Copyright (c) 2007-2014 IOLA and Ole Laursen.
Licensed under the MIT license.

Consider a dataset like [["February", 34], ["March", 20], ...]. This plugin
allows you to plot such a dataset directly.

To enable it, you must specify mode: "categories" on the axis with the textual
labels, e.g.

	$.plot("#placeholder", data, { xaxis: { mode: "categories" } });

By default, the labels are ordered as they are met in the data series. If you
need a different ordering, you can specify "categories" on the axis options
and list the categories there:

	xaxis: {
		mode: "categories",
		categories: ["February", "March", "April"]
	}

If you need to customize the distances between the categories, you can specify
"categories" as an object mapping labels to values

	xaxis: {
		mode: "categories",
		categories: { "February": 1, "March": 3, "April": 4 }
	}

If you don't specify all categories, the remaining categories will be numbered
from the max value plus 1 (with a spacing of 1 between each).

Internally, the plugin works by transforming the input data through an auto-
generated mapping where the first category becomes 0, the second 1, etc.
Hence, a point like ["February", 34] becomes [0, 34] internally in Flot (this
is visible in hover and click events that return numbers rather than the
category labels). The plugin also overrides the tick generator to spit out the
categories as ticks instead of the values.

If you need to map a value back to its label, the mapping is always accessible
as "categories" on the axis object, e.g. plot.getAxes().xaxis.categories.

*/

(function ($) {
    var options = {
        xaxis: {
            categories: null
        },
        yaxis: {
            categories: null
        }
    };
    
    function processRawData(plot, series, data, datapoints) {
        // if categories are enabled, we need to disable
        // auto-transformation to numbers so the strings are intact
        // for later processing

        var xCategories = series.xaxis.options.mode == "categories",
            yCategories = series.yaxis.options.mode == "categories";
        
        if (!(xCategories || yCategories))
            return;

        var format = datapoints.format;

        if (!format) {
            // FIXME: auto-detection should really not be defined here
            var s = series;
            format = [];
            format.push({ x: true, number: true, required: true });
            format.push({ y: true, number: true, required: true });

            if (s.bars.show || (s.lines.show && s.lines.fill)) {
                var autoscale = !!((s.bars.show && s.bars.zero) || (s.lines.show && s.lines.zero));
                format.push({ y: true, number: true, required: false, defaultValue: 0, autoscale: autoscale });
                if (s.bars.horizontal) {
                    delete format[format.length - 1].y;
                    format[format.length - 1].x = true;
                }
            }
            
            datapoints.format = format;
        }

        for (var m = 0; m < format.length; ++m) {
            if (format[m].x && xCategories)
                format[m].number = false;
            
            if (format[m].y && yCategories)
                format[m].number = false;
        }
    }

    function getNextIndex(categories) {
        var index = -1;
        
        for (var v in categories)
            if (categories[v] > index)
                index = categories[v];

        return index + 1;
    }

    function categoriesTickGenerator(axis) {
        var res = [];
        for (var label in axis.categories) {
            var v = axis.categories[label];
            if (v >= axis.min && v <= axis.max)
                res.push([v, label]);
        }

        res.sort(function (a, b) { return a[0] - b[0]; });

        return res;
    }
    
    function setupCategoriesForAxis(series, axis, datapoints) {
        if (series[axis].options.mode != "categories")
            return;
        
        if (!series[axis].categories) {
            // parse options
            var c = {}, o = series[axis].options.categories || {};
            if ($.isArray(o)) {
                for (var i = 0; i < o.length; ++i)
                    c[o[i]] = i;
            }
            else {
                for (var v in o)
                    c[v] = o[v];
            }
            
            series[axis].categories = c;
        }

        // fix ticks
        if (!series[axis].options.ticks)
            series[axis].options.ticks = categoriesTickGenerator;

        transformPointsOnAxis(datapoints, axis, series[axis].categories);
    }
    
    function transformPointsOnAxis(datapoints, axis, categories) {
        // go through the points, transforming them
        var points = datapoints.points,
            ps = datapoints.pointsize,
            format = datapoints.format,
            formatColumn = axis.charAt(0),
            index = getNextIndex(categories);

        for (var i = 0; i < points.length; i += ps) {
            if (points[i] == null)
                continue;
            
            for (var m = 0; m < ps; ++m) {
                var val = points[i + m];

                if (val == null || !format[m][formatColumn])
                    continue;

                if (!(val in categories)) {
                    categories[val] = index;
                    ++index;
                }
                
                points[i + m] = categories[val];
            }
        }
    }

    function processDatapoints(plot, series, datapoints) {
        setupCategoriesForAxis(series, "xaxis", datapoints);
        setupCategoriesForAxis(series, "yaxis", datapoints);
    }

    function init(plot) {
        plot.hooks.processRawData.push(processRawData);
        plot.hooks.processDatapoints.push(processDatapoints);
    }
    
    $.plot.plugins.push({
        init: init,
        options: options,
        name: 'categories',
        version: '1.0'
    });
})(jQuery);

/* Flot plugin for rendering pie charts.

Copyright (c) 2007-2014 IOLA and Ole Laursen.
Licensed under the MIT license.

The plugin assumes that each series has a single data value, and that each
value is a positive integer or zero.  Negative numbers don't make sense for a
pie chart, and have unpredictable results.  The values do NOT need to be
passed in as percentages; the plugin will calculate the total and per-slice
percentages internally.

* Created by Brian Medendorp

* Updated with contributions from btburnett3, Anthony Aragues and Xavi Ivars

The plugin supports these options:

	series: {
		pie: {
			show: true/false
			radius: 0-1 for percentage of fullsize, or a specified pixel length, or 'auto'
			innerRadius: 0-1 for percentage of fullsize or a specified pixel length, for creating a donut effect
			startAngle: 0-2 factor of PI used for starting angle (in radians) i.e 3/2 starts at the top, 0 and 2 have the same result
			tilt: 0-1 for percentage to tilt the pie, where 1 is no tilt, and 0 is completely flat (nothing will show)
			offset: {
				top: integer value to move the pie up or down
				left: integer value to move the pie left or right, or 'auto'
			},
			stroke: {
				color: any hexidecimal color value (other formats may or may not work, so best to stick with something like '#FFF')
				width: integer pixel width of the stroke
			},
			label: {
				show: true/false, or 'auto'
				formatter:  a user-defined function that modifies the text/style of the label text
				radius: 0-1 for percentage of fullsize, or a specified pixel length
				background: {
					color: any hexidecimal color value (other formats may or may not work, so best to stick with something like '#000')
					opacity: 0-1
				},
				threshold: 0-1 for the percentage value at which to hide labels (if they're too small)
			},
			combine: {
				threshold: 0-1 for the percentage value at which to combine slices (if they're too small)
				color: any hexidecimal color value (other formats may or may not work, so best to stick with something like '#CCC'), if null, the plugin will automatically use the color of the first slice to be combined
				label: any text value of what the combined slice should be labeled
			}
			highlight: {
				opacity: 0-1
			}
		}
	}

More detail and specific examples can be found in the included HTML file.

*/

(function($) {

	// Maximum redraw attempts when fitting labels within the plot

	var REDRAW_ATTEMPTS = 10;

	// Factor by which to shrink the pie when fitting labels within the plot

	var REDRAW_SHRINK = 0.95;

	function init(plot) {

		var canvas = null,
			target = null,
			options = null,
			maxRadius = null,
			centerLeft = null,
			centerTop = null,
			processed = false,
			ctx = null;

		// interactive variables

		var highlights = [];

		// add hook to determine if pie plugin in enabled, and then perform necessary operations

		plot.hooks.processOptions.push(function(plot, options) {
			if (options.series.pie.show) {

				options.grid.show = false;

				// set labels.show

				if (options.series.pie.label.show == "auto") {
					if (options.legend.show) {
						options.series.pie.label.show = false;
					} else {
						options.series.pie.label.show = true;
					}
				}

				// set radius

				if (options.series.pie.radius == "auto") {
					if (options.series.pie.label.show) {
						options.series.pie.radius = 3/4;
					} else {
						options.series.pie.radius = 1;
					}
				}

				// ensure sane tilt

				if (options.series.pie.tilt > 1) {
					options.series.pie.tilt = 1;
				} else if (options.series.pie.tilt < 0) {
					options.series.pie.tilt = 0;
				}
			}
		});

		plot.hooks.bindEvents.push(function(plot, eventHolder) {
			var options = plot.getOptions();
			if (options.series.pie.show) {
				if (options.grid.hoverable) {
					eventHolder.unbind("mousemove").mousemove(onMouseMove);
				}
				if (options.grid.clickable) {
					eventHolder.unbind("click").click(onClick);
				}
			}
		});

		plot.hooks.processDatapoints.push(function(plot, series, data, datapoints) {
			var options = plot.getOptions();
			if (options.series.pie.show) {
				processDatapoints(plot, series, data, datapoints);
			}
		});

		plot.hooks.drawOverlay.push(function(plot, octx) {
			var options = plot.getOptions();
			if (options.series.pie.show) {
				drawOverlay(plot, octx);
			}
		});

		plot.hooks.draw.push(function(plot, newCtx) {
			var options = plot.getOptions();
			if (options.series.pie.show) {
				draw(plot, newCtx);
			}
		});

		function processDatapoints(plot, series, datapoints) {
			if (!processed)	{
				processed = true;
				canvas = plot.getCanvas();
				target = $(canvas).parent();
				options = plot.getOptions();
				plot.setData(combine(plot.getData()));
			}
		}

		function combine(data) {

			var total = 0,
				combined = 0,
				numCombined = 0,
				color = options.series.pie.combine.color,
				newdata = [];

			// Fix up the raw data from Flot, ensuring the data is numeric

			for (var i = 0; i < data.length; ++i) {

				var value = data[i].data;

				// If the data is an array, we'll assume that it's a standard
				// Flot x-y pair, and are concerned only with the second value.

				// Note how we use the original array, rather than creating a
				// new one; this is more efficient and preserves any extra data
				// that the user may have stored in higher indexes.

				if ($.isArray(value) && value.length == 1) {
    				value = value[0];
				}

				if ($.isArray(value)) {
					// Equivalent to $.isNumeric() but compatible with jQuery < 1.7
					if (!isNaN(parseFloat(value[1])) && isFinite(value[1])) {
						value[1] = +value[1];
					} else {
						value[1] = 0;
					}
				} else if (!isNaN(parseFloat(value)) && isFinite(value)) {
					value = [1, +value];
				} else {
					value = [1, 0];
				}

				data[i].data = [value];
			}

			// Sum up all the slices, so we can calculate percentages for each

			for (var i = 0; i < data.length; ++i) {
				total += data[i].data[0][1];
			}

			// Count the number of slices with percentages below the combine
			// threshold; if it turns out to be just one, we won't combine.

			for (var i = 0; i < data.length; ++i) {
				var value = data[i].data[0][1];
				if (value / total <= options.series.pie.combine.threshold) {
					combined += value;
					numCombined++;
					if (!color) {
						color = data[i].color;
					}
				}
			}

			for (var i = 0; i < data.length; ++i) {
				var value = data[i].data[0][1];
				if (numCombined < 2 || value / total > options.series.pie.combine.threshold) {
					newdata.push(
						$.extend(data[i], {     /* extend to allow keeping all other original data values
						                           and using them e.g. in labelFormatter. */
							data: [[1, value]],
							color: data[i].color,
							label: data[i].label,
							angle: value * Math.PI * 2 / total,
							percent: value / (total / 100)
						})
					);
				}
			}

			if (numCombined > 1) {
				newdata.push({
					data: [[1, combined]],
					color: color,
					label: options.series.pie.combine.label,
					angle: combined * Math.PI * 2 / total,
					percent: combined / (total / 100)
				});
			}

			return newdata;
		}

		function draw(plot, newCtx) {

			if (!target) {
				return; // if no series were passed
			}

			var canvasWidth = plot.getPlaceholder().width(),
				canvasHeight = plot.getPlaceholder().height(),
				legendWidth = target.children().filter(".legend").children().width() || 0;

			ctx = newCtx;

			// WARNING: HACK! REWRITE THIS CODE AS SOON AS POSSIBLE!

			// When combining smaller slices into an 'other' slice, we need to
			// add a new series.  Since Flot gives plugins no way to modify the
			// list of series, the pie plugin uses a hack where the first call
			// to processDatapoints results in a call to setData with the new
			// list of series, then subsequent processDatapoints do nothing.

			// The plugin-global 'processed' flag is used to control this hack;
			// it starts out false, and is set to true after the first call to
			// processDatapoints.

			// Unfortunately this turns future setData calls into no-ops; they
			// call processDatapoints, the flag is true, and nothing happens.

			// To fix this we'll set the flag back to false here in draw, when
			// all series have been processed, so the next sequence of calls to
			// processDatapoints once again starts out with a slice-combine.
			// This is really a hack; in 0.9 we need to give plugins a proper
			// way to modify series before any processing begins.

			processed = false;

			// calculate maximum radius and center point

			maxRadius =  Math.min(canvasWidth, canvasHeight / options.series.pie.tilt) / 2;
			centerTop = canvasHeight / 2 + options.series.pie.offset.top;
			centerLeft = canvasWidth / 2;

			if (options.series.pie.offset.left == "auto") {
				if (options.legend.position.match("w")) {
					centerLeft += legendWidth / 2;
				} else {
					centerLeft -= legendWidth / 2;
				}
				if (centerLeft < maxRadius) {
					centerLeft = maxRadius;
				} else if (centerLeft > canvasWidth - maxRadius) {
					centerLeft = canvasWidth - maxRadius;
				}
			} else {
				centerLeft += options.series.pie.offset.left;
			}

			var slices = plot.getData(),
				attempts = 0;

			// Keep shrinking the pie's radius until drawPie returns true,
			// indicating that all the labels fit, or we try too many times.

			do {
				if (attempts > 0) {
					maxRadius *= REDRAW_SHRINK;
				}
				attempts += 1;
				clear();
				if (options.series.pie.tilt <= 0.8) {
					drawShadow();
				}
			} while (!drawPie() && attempts < REDRAW_ATTEMPTS)

			if (attempts >= REDRAW_ATTEMPTS) {
				clear();
				target.prepend("<div class='error'>Could not draw pie with labels contained inside canvas</div>");
			}

			if (plot.setSeries && plot.insertLegend) {
				plot.setSeries(slices);
				plot.insertLegend();
			}

			// we're actually done at this point, just defining internal functions at this point

			function clear() {
				ctx.clearRect(0, 0, canvasWidth, canvasHeight);
				target.children().filter(".pieLabel, .pieLabelBackground").remove();
			}

			function drawShadow() {

				var shadowLeft = options.series.pie.shadow.left;
				var shadowTop = options.series.pie.shadow.top;
				var edge = 10;
				var alpha = options.series.pie.shadow.alpha;
				var radius = options.series.pie.radius > 1 ? options.series.pie.radius : maxRadius * options.series.pie.radius;

				if (radius >= canvasWidth / 2 - shadowLeft || radius * options.series.pie.tilt >= canvasHeight / 2 - shadowTop || radius <= edge) {
					return;	// shadow would be outside canvas, so don't draw it
				}

				ctx.save();
				ctx.translate(shadowLeft,shadowTop);
				ctx.globalAlpha = alpha;
				ctx.fillStyle = "#000";

				// center and rotate to starting position

				ctx.translate(centerLeft,centerTop);
				ctx.scale(1, options.series.pie.tilt);

				//radius -= edge;

				for (var i = 1; i <= edge; i++) {
					ctx.beginPath();
					ctx.arc(0, 0, radius, 0, Math.PI * 2, false);
					ctx.fill();
					radius -= i;
				}

				ctx.restore();
			}

			function drawPie() {

				var startAngle = Math.PI * options.series.pie.startAngle;
				var radius = options.series.pie.radius > 1 ? options.series.pie.radius : maxRadius * options.series.pie.radius;

				// center and rotate to starting position

				ctx.save();
				ctx.translate(centerLeft,centerTop);
				ctx.scale(1, options.series.pie.tilt);
				//ctx.rotate(startAngle); // start at top; -- This doesn't work properly in Opera

				// draw slices

				ctx.save();
				var currentAngle = startAngle;
				for (var i = 0; i < slices.length; ++i) {
					slices[i].startAngle = currentAngle;
					drawSlice(slices[i].angle, slices[i].color, true);
				}
				ctx.restore();

				// draw slice outlines

				if (options.series.pie.stroke.width > 0) {
					ctx.save();
					ctx.lineWidth = options.series.pie.stroke.width;
					currentAngle = startAngle;
					for (var i = 0; i < slices.length; ++i) {
						drawSlice(slices[i].angle, options.series.pie.stroke.color, false);
					}
					ctx.restore();
				}

				// draw donut hole

				drawDonutHole(ctx);

				ctx.restore();

				// Draw the labels, returning true if they fit within the plot

				if (options.series.pie.label.show) {
					return drawLabels();
				} else return true;

				function drawSlice(angle, color, fill) {

					if (angle <= 0 || isNaN(angle)) {
						return;
					}

					if (fill) {
						ctx.fillStyle = color;
					} else {
						ctx.strokeStyle = color;
						ctx.lineJoin = "round";
					}

					ctx.beginPath();
					if (Math.abs(angle - Math.PI * 2) > 0.000000001) {
						ctx.moveTo(0, 0); // Center of the pie
					}

					//ctx.arc(0, 0, radius, 0, angle, false); // This doesn't work properly in Opera
					ctx.arc(0, 0, radius,currentAngle, currentAngle + angle / 2, false);
					ctx.arc(0, 0, radius,currentAngle + angle / 2, currentAngle + angle, false);
					ctx.closePath();
					//ctx.rotate(angle); // This doesn't work properly in Opera
					currentAngle += angle;

					if (fill) {
						ctx.fill();
					} else {
						ctx.stroke();
					}
				}

				function drawLabels() {

					var currentAngle = startAngle;
					var radius = options.series.pie.label.radius > 1 ? options.series.pie.label.radius : maxRadius * options.series.pie.label.radius;

					for (var i = 0; i < slices.length; ++i) {
						if (slices[i].percent >= options.series.pie.label.threshold * 100) {
							if (!drawLabel(slices[i], currentAngle, i)) {
								return false;
							}
						}
						currentAngle += slices[i].angle;
					}

					return true;

					function drawLabel(slice, startAngle, index) {

						if (slice.data[0][1] == 0) {
							return true;
						}

						// format label text

						var lf = options.legend.labelFormatter, text, plf = options.series.pie.label.formatter;

						if (lf) {
							text = lf(slice.label, slice);
						} else {
							text = slice.label;
						}

						if (plf) {
							text = plf(text, slice);
						}

						var halfAngle = ((startAngle + slice.angle) + startAngle) / 2;
						var x = centerLeft + Math.round(Math.cos(halfAngle) * radius);
						var y = centerTop + Math.round(Math.sin(halfAngle) * radius) * options.series.pie.tilt;

						var html = "<span class='pieLabel' id='pieLabel" + index + "' style='position:absolute;top:" + y + "px;left:" + x + "px;'>" + text + "</span>";
						target.append(html);

						var label = target.children("#pieLabel" + index);
						var labelTop = (y - label.height() / 2);
						var labelLeft = (x - label.width() / 2);

						label.css("top", labelTop);
						label.css("left", labelLeft);

						// check to make sure that the label is not outside the canvas

						if (0 - labelTop > 0 || 0 - labelLeft > 0 || canvasHeight - (labelTop + label.height()) < 0 || canvasWidth - (labelLeft + label.width()) < 0) {
							return false;
						}

						if (options.series.pie.label.background.opacity != 0) {

							// put in the transparent background separately to avoid blended labels and label boxes

							var c = options.series.pie.label.background.color;

							if (c == null) {
								c = slice.color;
							}

							var pos = "top:" + labelTop + "px;left:" + labelLeft + "px;";
							$("<div class='pieLabelBackground' style='position:absolute;width:" + label.width() + "px;height:" + label.height() + "px;" + pos + "background-color:" + c + ";'></div>")
								.css("opacity", options.series.pie.label.background.opacity)
								.insertBefore(label);
						}

						return true;
					} // end individual label function
				} // end drawLabels function
			} // end drawPie function
		} // end draw function

		// Placed here because it needs to be accessed from multiple locations

		function drawDonutHole(layer) {
			if (options.series.pie.innerRadius > 0) {

				// subtract the center

				layer.save();
				var innerRadius = options.series.pie.innerRadius > 1 ? options.series.pie.innerRadius : maxRadius * options.series.pie.innerRadius;
				layer.globalCompositeOperation = "destination-out"; // this does not work with excanvas, but it will fall back to using the stroke color
				layer.beginPath();
				layer.fillStyle = options.series.pie.stroke.color;
				layer.arc(0, 0, innerRadius, 0, Math.PI * 2, false);
				layer.fill();
				layer.closePath();
				layer.restore();

				// add inner stroke

				layer.save();
				layer.beginPath();
				layer.strokeStyle = options.series.pie.stroke.color;
				layer.arc(0, 0, innerRadius, 0, Math.PI * 2, false);
				layer.stroke();
				layer.closePath();
				layer.restore();

				// TODO: add extra shadow inside hole (with a mask) if the pie is tilted.
			}
		}

		//-- Additional Interactive related functions --

		function isPointInPoly(poly, pt) {
			for(var c = false, i = -1, l = poly.length, j = l - 1; ++i < l; j = i)
				((poly[i][1] <= pt[1] && pt[1] < poly[j][1]) || (poly[j][1] <= pt[1] && pt[1]< poly[i][1]))
				&& (pt[0] < (poly[j][0] - poly[i][0]) * (pt[1] - poly[i][1]) / (poly[j][1] - poly[i][1]) + poly[i][0])
				&& (c = !c);
			return c;
		}

		function findNearbySlice(mouseX, mouseY) {

			var slices = plot.getData(),
				options = plot.getOptions(),
				radius = options.series.pie.radius > 1 ? options.series.pie.radius : maxRadius * options.series.pie.radius,
				x, y;

			for (var i = 0; i < slices.length; ++i) {

				var s = slices[i];

				if (s.pie.show) {

					ctx.save();
					ctx.beginPath();
					ctx.moveTo(0, 0); // Center of the pie
					//ctx.scale(1, options.series.pie.tilt);	// this actually seems to break everything when here.
					ctx.arc(0, 0, radius, s.startAngle, s.startAngle + s.angle / 2, false);
					ctx.arc(0, 0, radius, s.startAngle + s.angle / 2, s.startAngle + s.angle, false);
					ctx.closePath();
					x = mouseX - centerLeft;
					y = mouseY - centerTop;

					if (ctx.isPointInPath) {
						if (ctx.isPointInPath(mouseX - centerLeft, mouseY - centerTop)) {
							ctx.restore();
							return {
								datapoint: [s.percent, s.data],
								dataIndex: 0,
								series: s,
								seriesIndex: i
							};
						}
					} else {

						// excanvas for IE doesn;t support isPointInPath, this is a workaround.

						var p1X = radius * Math.cos(s.startAngle),
							p1Y = radius * Math.sin(s.startAngle),
							p2X = radius * Math.cos(s.startAngle + s.angle / 4),
							p2Y = radius * Math.sin(s.startAngle + s.angle / 4),
							p3X = radius * Math.cos(s.startAngle + s.angle / 2),
							p3Y = radius * Math.sin(s.startAngle + s.angle / 2),
							p4X = radius * Math.cos(s.startAngle + s.angle / 1.5),
							p4Y = radius * Math.sin(s.startAngle + s.angle / 1.5),
							p5X = radius * Math.cos(s.startAngle + s.angle),
							p5Y = radius * Math.sin(s.startAngle + s.angle),
							arrPoly = [[0, 0], [p1X, p1Y], [p2X, p2Y], [p3X, p3Y], [p4X, p4Y], [p5X, p5Y]],
							arrPoint = [x, y];

						// TODO: perhaps do some mathmatical trickery here with the Y-coordinate to compensate for pie tilt?

						if (isPointInPoly(arrPoly, arrPoint)) {
							ctx.restore();
							return {
								datapoint: [s.percent, s.data],
								dataIndex: 0,
								series: s,
								seriesIndex: i
							};
						}
					}

					ctx.restore();
				}
			}

			return null;
		}

		function onMouseMove(e) {
			triggerClickHoverEvent("plothover", e);
		}

		function onClick(e) {
			triggerClickHoverEvent("plotclick", e);
		}

		// trigger click or hover event (they send the same parameters so we share their code)

		function triggerClickHoverEvent(eventname, e) {

			var offset = plot.offset();
			var canvasX = parseInt(e.pageX - offset.left);
			var canvasY =  parseInt(e.pageY - offset.top);
			var item = findNearbySlice(canvasX, canvasY);

			if (options.grid.autoHighlight) {

				// clear auto-highlights

				for (var i = 0; i < highlights.length; ++i) {
					var h = highlights[i];
					if (h.auto == eventname && !(item && h.series == item.series)) {
						unhighlight(h.series);
					}
				}
			}

			// highlight the slice

			if (item) {
				highlight(item.series, eventname);
			}

			// trigger any hover bind events

			var pos = { pageX: e.pageX, pageY: e.pageY };
			target.trigger(eventname, [pos, item]);
		}

		function highlight(s, auto) {
			//if (typeof s == "number") {
			//	s = series[s];
			//}

			var i = indexOfHighlight(s);

			if (i == -1) {
				highlights.push({ series: s, auto: auto });
				plot.triggerRedrawOverlay();
			} else if (!auto) {
				highlights[i].auto = false;
			}
		}

		function unhighlight(s) {
			if (s == null) {
				highlights = [];
				plot.triggerRedrawOverlay();
			}

			//if (typeof s == "number") {
			//	s = series[s];
			//}

			var i = indexOfHighlight(s);

			if (i != -1) {
				highlights.splice(i, 1);
				plot.triggerRedrawOverlay();
			}
		}

		function indexOfHighlight(s) {
			for (var i = 0; i < highlights.length; ++i) {
				var h = highlights[i];
				if (h.series == s)
					return i;
			}
			return -1;
		}

		function drawOverlay(plot, octx) {

			var options = plot.getOptions();

			var radius = options.series.pie.radius > 1 ? options.series.pie.radius : maxRadius * options.series.pie.radius;

			octx.save();
			octx.translate(centerLeft, centerTop);
			octx.scale(1, options.series.pie.tilt);

			for (var i = 0; i < highlights.length; ++i) {
				drawHighlight(highlights[i].series);
			}

			drawDonutHole(octx);

			octx.restore();

			function drawHighlight(series) {

				if (series.angle <= 0 || isNaN(series.angle)) {
					return;
				}

				//octx.fillStyle = parseColor(options.series.pie.highlight.color).scale(null, null, null, options.series.pie.highlight.opacity).toString();
				octx.fillStyle = "rgba(255, 255, 255, " + options.series.pie.highlight.opacity + ")"; // this is temporary until we have access to parseColor
				octx.beginPath();
				if (Math.abs(series.angle - Math.PI * 2) > 0.000000001) {
					octx.moveTo(0, 0); // Center of the pie
				}
				octx.arc(0, 0, radius, series.startAngle, series.startAngle + series.angle / 2, false);
				octx.arc(0, 0, radius, series.startAngle + series.angle / 2, series.startAngle + series.angle, false);
				octx.closePath();
				octx.fill();
			}
		}
	} // end init (plugin body)

	// define pie specific options and their default values

	var options = {
		series: {
			pie: {
				show: false,
				radius: "auto",	// actual radius of the visible pie (based on full calculated radius if <=1, or hard pixel value)
				innerRadius: 0, /* for donut */
				startAngle: 3/2,
				tilt: 1,
				shadow: {
					left: 5,	// shadow left offset
					top: 15,	// shadow top offset
					alpha: 0.02	// shadow alpha
				},
				offset: {
					top: 0,
					left: "auto"
				},
				stroke: {
					color: "#fff",
					width: 1
				},
				label: {
					show: "auto",
					formatter: function(label, slice) {
						return "<div style='font-size:x-small;text-align:center;padding:2px;color:" + slice.color + ";'>" + label + "<br/>" + Math.round(slice.percent) + "%</div>";
					},	// formatter function
					radius: 1,	// radius at which to place the labels (based on full calculated radius if <=1, or hard pixel value)
					background: {
						color: null,
						opacity: 0
					},
					threshold: 0	// percentage at which to hide the label (i.e. the slice is too narrow)
				},
				combine: {
					threshold: -1,	// percentage at which to combine little slices into one larger slice
					color: null,	// color to give the new slice (auto-generated if null)
					label: "Other"	// label to give the new slice
				},
				highlight: {
					//color: "#fff",		// will add this functionality once parseColor is available
					opacity: 0.5
				}
			}
		}
	};

	$.plot.plugins.push({
		init: init,
		options: options,
		name: "pie",
		version: "1.1"
	});

})(jQuery);

/* Flot plugin for stacking data sets rather than overlyaing them.

Copyright (c) 2007-2014 IOLA and Ole Laursen.
Licensed under the MIT license.

The plugin assumes the data is sorted on x (or y if stacking horizontally).
For line charts, it is assumed that if a line has an undefined gap (from a
null point), then the line above it should have the same gap - insert zeros
instead of "null" if you want another behaviour. This also holds for the start
and end of the chart. Note that stacking a mix of positive and negative values
in most instances doesn't make sense (so it looks weird).

Two or more series are stacked when their "stack" attribute is set to the same
key (which can be any number or string or just "true"). To specify the default
stack, you can set the stack option like this:

	series: {
		stack: null/false, true, or a key (number/string)
	}

You can also specify it for a single series, like this:

	$.plot( $("#placeholder"), [{
		data: [ ... ],
		stack: true
	}])

The stacking order is determined by the order of the data series in the array
(later series end up on top of the previous).

Internally, the plugin modifies the datapoints in each series, adding an
offset to the y value. For line series, extra data points are inserted through
interpolation. If there's a second y value, it's also adjusted (e.g for bar
charts or filled areas).

*/

(function ($) {
    var options = {
        series: { stack: null } // or number/string
    };
    
    function init(plot) {
        function findMatchingSeries(s, allseries) {
            var res = null;
            for (var i = 0; i < allseries.length; ++i) {
                if (s == allseries[i])
                    break;
                
                if (allseries[i].stack == s.stack)
                    res = allseries[i];
            }
            
            return res;
        }
        
        function stackData(plot, s, datapoints) {
            if (s.stack == null || s.stack === false)
                return;

            var other = findMatchingSeries(s, plot.getData());
            if (!other)
                return;

            var ps = datapoints.pointsize,
                points = datapoints.points,
                otherps = other.datapoints.pointsize,
                otherpoints = other.datapoints.points,
                newpoints = [],
                px, py, intery, qx, qy, bottom,
                withlines = s.lines.show,
                horizontal = s.bars.horizontal,
                withbottom = ps > 2 && (horizontal ? datapoints.format[2].x : datapoints.format[2].y),
                withsteps = withlines && s.lines.steps,
                fromgap = true,
                keyOffset = horizontal ? 1 : 0,
                accumulateOffset = horizontal ? 0 : 1,
                i = 0, j = 0, l, m;

            while (true) {
                if (i >= points.length)
                    break;

                l = newpoints.length;

                if (points[i] == null) {
                    // copy gaps
                    for (m = 0; m < ps; ++m)
                        newpoints.push(points[i + m]);
                    i += ps;
                }
                else if (j >= otherpoints.length) {
                    // for lines, we can't use the rest of the points
                    if (!withlines) {
                        for (m = 0; m < ps; ++m)
                            newpoints.push(points[i + m]);
                    }
                    i += ps;
                }
                else if (otherpoints[j] == null) {
                    // oops, got a gap
                    for (m = 0; m < ps; ++m)
                        newpoints.push(null);
                    fromgap = true;
                    j += otherps;
                }
                else {
                    // cases where we actually got two points
                    px = points[i + keyOffset];
                    py = points[i + accumulateOffset];
                    qx = otherpoints[j + keyOffset];
                    qy = otherpoints[j + accumulateOffset];
                    bottom = 0;

                    if (px == qx) {
                        for (m = 0; m < ps; ++m)
                            newpoints.push(points[i + m]);

                        newpoints[l + accumulateOffset] += qy;
                        bottom = qy;
                        
                        i += ps;
                        j += otherps;
                    }
                    else if (px > qx) {
                        // we got past point below, might need to
                        // insert interpolated extra point
                        if (withlines && i > 0 && points[i - ps] != null) {
                            intery = py + (points[i - ps + accumulateOffset] - py) * (qx - px) / (points[i - ps + keyOffset] - px);
                            newpoints.push(qx);
                            newpoints.push(intery + qy);
                            for (m = 2; m < ps; ++m)
                                newpoints.push(points[i + m]);
                            bottom = qy; 
                        }

                        j += otherps;
                    }
                    else { // px < qx
                        if (fromgap && withlines) {
                            // if we come from a gap, we just skip this point
                            i += ps;
                            continue;
                        }
                            
                        for (m = 0; m < ps; ++m)
                            newpoints.push(points[i + m]);
                        
                        // we might be able to interpolate a point below,
                        // this can give us a better y
                        if (withlines && j > 0 && otherpoints[j - otherps] != null)
                            bottom = qy + (otherpoints[j - otherps + accumulateOffset] - qy) * (px - qx) / (otherpoints[j - otherps + keyOffset] - qx);

                        newpoints[l + accumulateOffset] += bottom;
                        
                        i += ps;
                    }

                    fromgap = false;
                    
                    if (l != newpoints.length && withbottom)
                        newpoints[l + 2] += bottom;
                }

                // maintain the line steps invariant
                if (withsteps && l != newpoints.length && l > 0
                    && newpoints[l] != null
                    && newpoints[l] != newpoints[l - ps]
                    && newpoints[l + 1] != newpoints[l - ps + 1]) {
                    for (m = 0; m < ps; ++m)
                        newpoints[l + ps + m] = newpoints[l + m];
                    newpoints[l + 1] = newpoints[l - ps + 1];
                }
            }

            datapoints.points = newpoints;
        }
        
        plot.hooks.processDatapoints.push(stackData);
    }
    
    $.plot.plugins.push({
        init: init,
        options: options,
        name: 'stack',
        version: '1.2'
    });
})(jQuery);

/* Flot plugin for showing crosshairs when the mouse hovers over the plot.

Copyright (c) 2007-2014 IOLA and Ole Laursen.
Licensed under the MIT license.

The plugin supports these options:

	crosshair: {
		mode: null or "x" or "y" or "xy"
		color: color
		lineWidth: number
	}

Set the mode to one of "x", "y" or "xy". The "x" mode enables a vertical
crosshair that lets you trace the values on the x axis, "y" enables a
horizontal crosshair and "xy" enables them both. "color" is the color of the
crosshair (default is "rgba(170, 0, 0, 0.80)"), "lineWidth" is the width of
the drawn lines (default is 1).

The plugin also adds four public methods:

  - setCrosshair( pos )

    Set the position of the crosshair. Note that this is cleared if the user
    moves the mouse. "pos" is in coordinates of the plot and should be on the
    form { x: xpos, y: ypos } (you can use x2/x3/... if you're using multiple
    axes), which is coincidentally the same format as what you get from a
    "plothover" event. If "pos" is null, the crosshair is cleared.

  - clearCrosshair()

    Clear the crosshair.

  - lockCrosshair(pos)

    Cause the crosshair to lock to the current location, no longer updating if
    the user moves the mouse. Optionally supply a position (passed on to
    setCrosshair()) to move it to.

    Example usage:

	var myFlot = $.plot( $("#graph"), ..., { crosshair: { mode: "x" } } };
	$("#graph").bind( "plothover", function ( evt, position, item ) {
		if ( item ) {
			// Lock the crosshair to the data point being hovered
			myFlot.lockCrosshair({
				x: item.datapoint[ 0 ],
				y: item.datapoint[ 1 ]
			});
		} else {
			// Return normal crosshair operation
			myFlot.unlockCrosshair();
		}
	});

  - unlockCrosshair()

    Free the crosshair to move again after locking it.
*/

(function ($) {
    var options = {
        crosshair: {
            mode: null, // one of null, "x", "y" or "xy",
            color: "rgba(170, 0, 0, 0.80)",
            lineWidth: 1
        }
    };
    
    function init(plot) {
        // position of crosshair in pixels
        var crosshair = { x: -1, y: -1, locked: false };

        plot.setCrosshair = function setCrosshair(pos) {
            if (!pos)
                crosshair.x = -1;
            else {
                var o = plot.p2c(pos);
                crosshair.x = Math.max(0, Math.min(o.left, plot.width()));
                crosshair.y = Math.max(0, Math.min(o.top, plot.height()));
            }
            
            plot.triggerRedrawOverlay();
        };
        
        plot.clearCrosshair = plot.setCrosshair; // passes null for pos
        
        plot.lockCrosshair = function lockCrosshair(pos) {
            if (pos)
                plot.setCrosshair(pos);
            crosshair.locked = true;
        };

        plot.unlockCrosshair = function unlockCrosshair() {
            crosshair.locked = false;
        };

        function onMouseOut(e) {
            if (crosshair.locked)
                return;

            if (crosshair.x != -1) {
                crosshair.x = -1;
                plot.triggerRedrawOverlay();
            }
        }

        function onMouseMove(e) {
            if (crosshair.locked)
                return;
                
            if (plot.getSelection && plot.getSelection()) {
                crosshair.x = -1; // hide the crosshair while selecting
                return;
            }
                
            var offset = plot.offset();
            crosshair.x = Math.max(0, Math.min(e.pageX - offset.left, plot.width()));
            crosshair.y = Math.max(0, Math.min(e.pageY - offset.top, plot.height()));
            plot.triggerRedrawOverlay();
        }
        
        plot.hooks.bindEvents.push(function (plot, eventHolder) {
            if (!plot.getOptions().crosshair.mode)
                return;

            eventHolder.mouseout(onMouseOut);
            eventHolder.mousemove(onMouseMove);
        });

        plot.hooks.drawOverlay.push(function (plot, ctx) {
            var c = plot.getOptions().crosshair;
            if (!c.mode)
                return;

            var plotOffset = plot.getPlotOffset();
            
            ctx.save();
            ctx.translate(plotOffset.left, plotOffset.top);

            if (crosshair.x != -1) {
                var adj = plot.getOptions().crosshair.lineWidth % 2 ? 0.5 : 0;

                ctx.strokeStyle = c.color;
                ctx.lineWidth = c.lineWidth;
                ctx.lineJoin = "round";

                ctx.beginPath();
                if (c.mode.indexOf("x") != -1) {
                    var drawX = Math.floor(crosshair.x) + adj;
                    ctx.moveTo(drawX, 0);
                    ctx.lineTo(drawX, plot.height());
                }
                if (c.mode.indexOf("y") != -1) {
                    var drawY = Math.floor(crosshair.y) + adj;
                    ctx.moveTo(0, drawY);
                    ctx.lineTo(plot.width(), drawY);
                }
                ctx.stroke();
            }
            ctx.restore();
        });

        plot.hooks.shutdown.push(function (plot, eventHolder) {
            eventHolder.unbind("mouseout", onMouseOut);
            eventHolder.unbind("mousemove", onMouseMove);
        });
    }
    
    $.plot.plugins.push({
        init: init,
        options: options,
        name: 'crosshair',
        version: '1.0'
    });
})(jQuery);
